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Topic : "Help please!!" |
Anthony J member
Member # Joined: 22 Oct 1999 Posts: 412 Location: Oakville
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Posted: Wed Oct 04, 2000 6:13 pm |
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Ok a few questions about digi-art creating
is it better to draw using a 800x600 res or
1024x768 res??
Where are good Texturing Tuts for cool digi art effects??
What size should one work one for a detailed realism-looking picture of buildings with people, or landscape??
like 1000x1000 or ...1300x1300 ??
what's the real benefit of zooming in so many times just to detail things, zoom out and find out you can barely see what the detail you drew in is!
Frustrated me
lemme know
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Digital Painting Gallery
http://anthonys.8m.com
"you must feel the force in order to use it Obi-Wan..." |
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coconutmonkey member
Member # Joined: 20 Mar 2000 Posts: 166 Location: NC,USA
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Posted: Wed Oct 04, 2000 6:22 pm |
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Well "I" use 1024x768 just for the reason that you can see more of your drawing at a higher res.
about the detailing, you can open multiple views in photoshop by clicking on view at the top then new view. That way you can have multiple zooms in different windows while you work hope that helped |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Wed Oct 04, 2000 6:27 pm |
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Desktop resolution depends on your monitor and likings. I like 1024x768 on 17" because anything lower and windows are too big and in PS you have much less viewing area. Anything higher is better for PS (more painting space since tools windows are smaller) But everything else is hard to read and my eyes hurt.. so 1024x768 is for me.
Good texturing tutorials? look around this site http://twh.telefragged.com/
I don't have much expiriience in digi art (or any other art hehe, i mostly drink vodka and look inside dumpsters for more vodka!)
But for painting of buildings with people (and many small details) you may use high res.. For all of my stuff though i use normal resolution no more than 800xXXX cause i use Zoom In a lot. Zoom is my friend! I KISS ZOOM.
In fact i criticize myself as being too much working on small details, but when i zoom out picture overall looks POS! HHHAh i'm getting stuf working on small details |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Wed Oct 04, 2000 6:31 pm |
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that New View tip was good, i'll try later |
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jHof member
Member # Joined: 23 Jun 2000 Posts: 252 Location: Chicago, IL
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Posted: Wed Oct 04, 2000 7:08 pm |
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1024x768 is the devil!
-Hof
I'm sure someone will explain it better than I could. |
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Vardelith Guest
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Posted: Wed Oct 04, 2000 7:20 pm |
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Ya, well I use it and it's fine by me so there! :P
hehe! I personally think the resolution you use really doesn't matter..with one exception??? Can't remember which! But I think there was a thread about it about a week ago? 1152x864 I think! Correct me if I'm wrong! Had the wrong aspect ratio and would make pics look streatched on other resolutions I believe!
Vardelith - Dragon King |
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waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
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Posted: Wed Oct 04, 2000 8:24 pm |
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Nothing less than 1600x1200 for me! I like to fit as much on my screen as possible.
As far as painting your drawing in a much higher resolution than the finished product will be in... I usually try to draw at 4x resolution or so. The reason being that if you were to make a picture at, say 640x480, you have to detail every single little pixel individually. If you draw at something higher (2560x1920?) all of those little details can more easily be described by broad sweeping brush strokes, which look just great when you scale the picture back down. Of course, if you meticulously paint every single pixel in 4x resolution you'll be wasting your time, since when you scale it down you'll obviously lose that detail. But that's not the point. Drawing bigger lets you draw looser.
If you want further proof... Spooge paints in uber-high-rez, so it must be good.  |
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ThE_JacO junior member
Member # Joined: 29 Jul 2000 Posts: 37 Location: Milano
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Posted: Wed Oct 04, 2000 9:57 pm |
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1280*1024 has a 1.25 ratio instead then the classical 1.33 therefore insted of the standard square pixels u get a slightly different proportions, the trick is just to work on it and then resize the pic with no constrain proportions to compensate the difference so that it could look a tad weird on ur monitor but perfect on other's.
Personally i use 1600*1200 on a 22" lacie at home and a dual monitor at work , 1600*1200 rules, if u can afford a matrox dual head to use a 21/22 + a 17 u get the ideal photoshop configuration (no intrusive palettes around =).
If u were referring to the canvas resolution instead 1000*1000 is really low, 3000*2000 or 4000*2000 canvas are considered normal when u want to paint details (or full body figures with decent facial details).
i hope this helped.
Peace
EDIT: btw there's also drawing in 7000*XXXX resolutions is common when u work for advertising and u plan to exit on posters, as a principle consider that if u wanna exit on A4/300dpi it's good to work in the same size with 400 or even better 600dpi.
the point of adding details that wehn u zoom out u can barely see is... well that the pic has so many details u can barely see it looks more real and complete , more consistent in a word =).
also avoid to draw on "odd" zoomouts like 66.7 etc. when u draw at 100% u get the exact aspect of the pic, when u zoom out at 50% or 25 or 12.5 or 6.25 photoshop (4 or better) applies a realtime antialiasing (more a pixel compensation) that makes the image to look like it was on 100%. Odd resolutions often result in jagged lines or some artifacts that aren't really there on ur pic.
[This message has been edited by ThE_JacO (edited October 04, 2000).] |
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Anthony J member
Member # Joined: 22 Oct 1999 Posts: 412 Location: Oakville
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Posted: Tue Oct 10, 2000 11:01 pm |
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baaa sweet
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Digital Painting Gallery
http://anthonys.8m.com
"you must feel the force in order to use it Obi-Wan..." |
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