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Topic : "Space ship! Vwoooosh!" |
waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
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Posted: Thu Jul 13, 2000 2:27 am |
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Ok, so I've been working on this for way too long with way too little input. Low poly space ship, about on par (size-wise) with the Millenium Falcon. I've mostly been working on the textures lately, so those are foremost in my mind, but comments/advice on any part of it would be appreciated.
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n8 member
Member # Joined: 12 Jan 2000 Posts: 791 Location: Sydney, NSW, Australia
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Posted: Thu Jul 13, 2000 4:14 am |
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looks cool...but it looks like a stingray texture on the bottom and bits of the top..but then i dont know how to make a metal texture....so dun listen to me =)....again...looks kool |
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mantis member
Member # Joined: 03 Jun 2000 Posts: 359 Location: NJ/USA
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Posted: Thu Jul 13, 2000 4:28 am |
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You did excellent work on the textures. The space ship itself is a bit jagged, looking like it is coming directly out of a game but there is no problem with that mainly because you had to work with low poly. I would make the nose of the plane a triangle instead of the oval curve shape you have right now. Overall, good job. |
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waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
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Posted: Thu Jul 13, 2000 7:47 pm |
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Yeah, I thought the bottom section under the cockpit might be a bit iffy... perhaps I'll square off the vents a bit more.
As far as it looking like it might be coming out of a game... heh. Very perceptive. It's 320 polygons.. that's why it looks a bit choppy near the front.
[This message has been edited by waylon (edited July 13, 2000).] |
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