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Topic : "a guy in a cape, holding two swords" |
AprilYSH member
Member # Joined: 26 Jan 2000 Posts: 136 Location: Perth, WA, Australia
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Posted: Mon Jul 10, 2000 7:16 am |
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viewing size:
approx 800x600 (~100k)
approx 1024x768 (~200k)
suggestions? suggestions will be used for subsequent pics and very welcome
seeking answers:
what "style" do i call this?
i just saw gloomy warrior... i can see some of my anatomical inaccuracies already. i don't have any muscley guys conveniently posing for me or even walking by.
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April http://april.cjb.net |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Mon Jul 10, 2000 8:09 am |
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Hi AprilYSH!
It's a very nice start
One of the problems i can see(except for the anatomical ones) is the background. It seems to me that you've added a filter over it
and since the filter only calculates over
a 2d bitmap and not in perpective it becomes flat.
You maybe could make the swords more bigger,
but that's just my personal taste.
-Micke
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-Mikael Noguchi-
http://www.katode.org/noguchi/ |
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TweeK member
Member # Joined: 21 Nov 1999 Posts: 136 Location: The Netherlands
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Posted: Mon Jul 10, 2000 8:30 am |
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Nice, but the background is a bit weird... don't texturize the entire background.
Anyways, the guy looks pretty good
Jeff |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Posted: Mon Jul 10, 2000 8:37 am |
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the pillars are way over-textured.
you should concentrate more on their shape than the texture, draw them smooth first, then apply the texture. and if you want to get it to look right, use displacement map inferno on the texture to make them look a bit wrapped-around-the-pillars.
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the not so resident caustic bitch, and the owls turned back the way they are.. even the foos ain't trippin' no more. 35983387 / [email protected] |
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Worthy member
Member # Joined: 26 Jun 2000 Posts: 143
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Posted: Mon Jul 10, 2000 9:26 am |
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Yeah..I'd have to agree with what Faustgfx and the previous guys have said..a bit over textured on the pillars and background..I'd reduce the bump map on it..and also add more to the ground and what is behind the pillars..(artwork? fire? a monster?..etc)
Bt it is a good start.
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3D Sculptor
Viewpoint Digital |
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AprilYSH member
Member # Joined: 26 Jan 2000 Posts: 136 Location: Perth, WA, Australia
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Posted: Mon Jul 10, 2000 4:25 pm |
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what's displacement map inferno? |
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AprilYSH member
Member # Joined: 26 Jan 2000 Posts: 136 Location: Perth, WA, Australia
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Posted: Mon Jul 10, 2000 4:33 pm |
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what's displacement map inferno? is it a photoshop plugin?
i couldn't figure out how to make the spacing of the grooves get bigger as the pillars came closer, using layer transformations. i forgot to look in distortion filters! drats.
thanks people. when i get another background idea next i'll post it here in progress and get help BEFORE i finalise it
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April http://april.cjb.net |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Posted: Mon Jul 10, 2000 10:57 pm |
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displacement map is a effect that comes with photoshop by default.. it distorts a image based on a source image. there's tutorials on it around, but where.. beats me.
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the not so resident caustic bitch, and the owls turned back the way they are.. even the foos ain't trippin' no more. 35983387 / [email protected] |
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chumps member
Member # Joined: 18 Apr 2000 Posts: 90 Location: norwalk, ca, usa
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Posted: Tue Jul 11, 2000 1:16 am |
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or better yet, can the filters altogether |
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DeathbyDuplicity member
Member # Joined: 29 Jun 2000 Posts: 183
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Posted: Tue Jul 11, 2000 1:50 am |
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Kill the textures on the pilars. The guy doesn't look like he has an elbow. His legs look wonky and he doesn't match the colour levels of the background.
Potential videogame character though, amid cliche a bit! But potential!
[This message has been edited by DeathbyDuplicity (edited July 11, 2000).] |
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AprilYSH member
Member # Joined: 26 Jan 2000 Posts: 136 Location: Perth, WA, Australia
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Posted: Tue Jul 11, 2000 5:20 am |
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ok, will try to remember those too
big anatomy problems, i know: use some reference. i will try it one day
thanks for all the help.
btw, i did read the bigger swords comment. nuff said. hehe.
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April http://april.cjb.net |
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