freddy flicks stones member
Member # Joined: 12 May 2000 Posts: 92 Location: san diego, california, usa
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Posted: Sat May 27, 2000 6:29 pm |
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Post the image your working on for starts. It helps to have something to refer to.
Second, most effective way to make smoke not look pasted in is to figure out where it is going to reside in the painting. Yes, this is called planning, and not paint what should normally be there, because then you want to ghost in some of what would be behind the smoke, into the smoke tones.
Blend all your edges, don't outline your smoke, and no cotton balls, billowy smoke.
Without demonstrating with an image, I can't cause I'm at home, that's about all the help I can give you without seeing something first. Good luck...
Oh yeah, smokehasvolume too. So it will be darker where the smoke is thicker, and lighter in the thinner, or more transparent, meaning you can see background hues coming through it. If any of your smoke is facing away from light, it will look color, just like the exercise were doing in the paint along with fred thread. Light side, dark side. Grab some photo reference off the web, and stare at it for awhile. Look at how smoke "works". What makes it what it is...and what it does...
[This message has been edited by freddy flicks stones (edited May 27, 2000).] |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Sun May 28, 2000 10:52 am |
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Have a look through the images on Loki's site (http://www.vigilante.net/~loki/), he's quite good at capturing the feel of smoke. Also look back through his posts on this forum - the image he did for (the ill-fated) issue 2.16 of Loonygames has some really good smoke.
(Loki: you may as well post that image on your site, no point waiting any longer for Jason..)
Sumaleth
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