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Topic : "DragonSnakeHead, Another ZBrush image." |
Pixelator member
Member # Joined: 03 Mar 2000 Posts: 90
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Posted: Mon Mar 06, 2000 8:14 am |
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Hi Again ,
Here is one more ZBrush image that I have done today. (3rd posted image in this forum)
Image info...
Image Size: Original 1500x800, Shown 640x341
System: ZBrush v.95, Wacom tablet,Win NT.
(You may click on the image above to view a larger size image. 1280x683)
Please, feel free to comment, give advice, or ask a question.
Pixelator
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zapman member
Member # Joined: 26 Feb 2000 Posts: 354 Location: USA
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Posted: Mon Mar 06, 2000 9:48 am |
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I guess zbrush is not 1/2 bad, I like using LightWave over any 3d app.
ZAPmAn
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Pixelator member
Member # Joined: 03 Mar 2000 Posts: 90
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Posted: Mon Mar 06, 2000 5:00 pm |
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ZBrush is not a '3D application', it is a painting application with '3D goodies'
I like the capability to use free-hand 3D brushes with instant feedback.(The image above has taken 6-7 hours from start to finish)
For the next image I think I'll try to experiment with getting less �3D look� and more �painterly� result. If anything good emerges, I will be sure to post it here
Feedback is always appreciated, please feel free to comment or ask a question.
Thanks,
Pixelator
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dennison member
Member # Joined: 29 Jan 2000 Posts: 247
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Posted: Mon Mar 06, 2000 11:01 pm |
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wow man the skin looks really awesome.. great work! |
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immi member
Member # Joined: 22 Oct 1999 Posts: 629 Location: vancouver
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Posted: Tue Mar 07, 2000 12:53 am |
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Very cool stuff, well done Pixelator!
Keep showing us what you're doing man, I like seeing it all. Oh yeah, if you ever do any game art stuff (read: chicks with big hooters or guys with big machine guns), be a sport, and send them over to us at 3Dpalette.com for our Picture of the Day. But remember, I have a preference for the chicks with big hooters!
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[email protected]
http://www.3dpalette.com |
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B member
Member # Joined: 12 Jan 2000 Posts: 322 Location: Houston, Tx, USA
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Posted: Tue Mar 07, 2000 5:44 am |
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i must say, you have been producing rather nice pieces of art in here. |
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Pixelator member
Member # Joined: 03 Mar 2000 Posts: 90
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Posted: Tue Mar 07, 2000 3:36 pm |
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dennison and B: Thank you for your feedback
immi: Thanks, and I'll keep your 'preference' in mind
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Digital Genesis member
Member # Joined: 19 Nov 1999 Posts: 138 Location: N�stved, Denmark
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Posted: Tue Mar 07, 2000 6:17 pm |
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Very nice, good job!
I tried Zbrush for a bit and was amazed at the ease of achieving great results. Unfortunately it's a bit too slow on my system.
Doesn't this also touch upon the subject about filtered vs. "hand-made"?
Considering that the program does the vast majority of lighting and shading for you, if used to its fullest extent!?
Personally I am all for using whatever methods produce great images.
I had a talk with a friend in a newsgroup not too long ago.
Basically we ended up agreeing that it doesn't matter how you create an image - as long as it is pleasing to the eye of those who end up viewing it (according to taste of course). And also according to your personal intent.
For example,
Lets say you're into anime pictures. Clean cut cellwork is best achieved using bezier curves.
Want that painted look? Painter or photoshop are good bets.
Want a funky alternative? how about blocking out major shades with solid color and then blending them seamlessly using a filter?
Regardless of your way of working, of course it will feel like you didn't create it yourself from scratch, if you just apply oodles of filters and leave it at that.
Unless filters ARE the tools of your trade...
It's all about accepting the tools you have and deciding whether you want them to be a part of your creative process.
I bet that someone who dedicated him/herself to using filters to create artwork can end up with an expertise like other great hand-craft artists.
The results will look different no doubt, but it's not set in stone that either has to look 'filtered' or 'painterly'.
Okay, I went off on a tangent here. Have mercy
[This message has been edited by Digital Genesis (edited March 07, 2000).] |
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