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Topic : "borrow your eyes for a minute?" |
balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Tue Oct 26, 2004 6:48 am |
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I'm doing this splash screen for a zobie-slaughtering game, but I'm not sure the anatomy is working. I have a feeling his far arm is placed too high . . . what do you guys think? Any suggestions? Maybe I just need to make it more clear that the camera is slightly above him. Nose is too low, I'll fix that.
Should've spent more time on the sketch . . . it's the story of my life. And I'm totally breaking the "develop the whole picture at once" rule. Sue me. _________________ brian.prince|light.comp.paint |
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gLitterbug member
Member # Joined: 13 Feb 2001 Posts: 1340 Location: Austria
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Posted: Tue Oct 26, 2004 11:35 am |
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To me it looks like the nose is not only too low, but it faces the viewer way more than the rest of the face.
The back arm looks kinda wrong, the forearm too short maybe and also something about the pose. It looks like he has a really underdeveloped arm and the hand is kind of small too. Sorry for not making more sense, but I can�t put my crits in better words right now. |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Tue Oct 26, 2004 12:12 pm |
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Thanks for the input gL. _________________ brian.prince|light.comp.paint |
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Misc member
Member # Joined: 04 Jun 2004 Posts: 475 Location: Sweden
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Posted: Tue Oct 26, 2004 1:22 pm |
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I think the anatomy looks ok.
It would be nice to see the guy with some more detailed legs... As it is now there are two things that "work against" understanding the perspective, IMO; the fact that he's slightly bent forward, and that he looks somewhat fat, maybe the legs are the visual clues you need... |
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Capt. Fred member
Member # Joined: 21 Dec 2002 Posts: 1425 Location: South England
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Posted: Tue Oct 26, 2004 4:15 pm |
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regarding the far arm, I think though it could go lower (well, change the angle, not the shoulder height), it's just looking a bit sausage-like, partly because it's still undeveloped, but also the wrist hand silhouette is looking below par.
It's looking great, and I love the drawing of the zombie on the left, great! |
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Wagner member
Member # Joined: 11 Feb 2004 Posts: 134 Location: United States
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Posted: Tue Oct 26, 2004 5:35 pm |
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maybe you just haven't this far yet, but it dosen't look like he is wearing any pants....
so... you might want to fix that....  _________________ I just realised that my screen name is Wagner, but my last name is Wagner, I'm not making any references to anyone. |
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weaselball2 member
Member # Joined: 15 Jun 2004 Posts: 101
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Posted: Wed Oct 27, 2004 10:15 am |
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I think the whole head is too low, looks like he got no neck. Also looks like that back arm is too high to meet up with his left shoulder
try doing a quick cut and paste job and see if it looks better
hope this helps |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Wed Oct 27, 2004 10:51 am |
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hehheh, thanks for the feedback guys. His arms and legs are just thrown in there at the moment, I've spent no time on them at all. I want to get the placement right first.
I think I will shoot some reference images of myself to help figure it out. _________________ brian.prince|light.comp.paint |
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watmough member
Member # Joined: 22 Sep 2003 Posts: 779 Location: Rockland, ME
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Posted: Wed Oct 27, 2004 12:31 pm |
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weaselball2 is right.... |
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faB member
Member # Joined: 16 Jul 2002 Posts: 300 Location: Brussels, Belgium
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Posted: Wed Oct 27, 2004 2:53 pm |
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I think he's more flexible than I am on the neck rotation
Not an easy angle, I think you need to sort out the rotation of the upper torso vs the pelvis , it seems like the upper torso is slightly 3/4 with the left shoulder more forward. The left upper arm seems short. _________________ "I'm not a shrimp, I'm a KING PRAWN !" -- Pepe.
selfportraits & stuff |
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