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Author   Topic : "Heavy Armor"
DRESDEN
junior member


Member #
Joined: 02 Aug 2003
Posts: 46
Location: Toronto, Canada

PostPosted: Thu Sep 09, 2004 8:47 am     Reply with quote
Hi everyone, haven't lurked in a while my computer was screwed for the last month. Here a piece i did a few days ago. PS 6

C & C welcome & appreciated


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The Real Mark
member


Member #
Joined: 13 Dec 2003
Posts: 322
Location: Brisbane Australia

PostPosted: Fri Sep 10, 2004 12:58 am     Reply with quote
I'd approach the scratches on the armour differently - they dont look random enough. Try heaps of different brushes to get different scratches, long short, big small, dots, thin lines etc... Seems as though they're constricted to the edges of the armour, which is normally the way hit happens but I think it needs to be more spread out and less of the same for each scratch.

Cool character design though, he looks awesome.
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Yarik
member


Member #
Joined: 11 May 2004
Posts: 231
Location: Russian/Ukrainian American in California

PostPosted: Fri Sep 10, 2004 7:46 am     Reply with quote
As far as a game concept goes, your work looks pretty awesome. It looks just like an actuall game figure would look.
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DRESDEN
junior member


Member #
Joined: 02 Aug 2003
Posts: 46
Location: Toronto, Canada

PostPosted: Fri Sep 10, 2004 9:43 am     Reply with quote
The Real Mark- Thanks for your crits,i can see what your saying.
Thanks again

Yarik- Thanks a lot man.
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TemplaStorm
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Joined: 26 Aug 2004
Posts: 7

PostPosted: Fri Sep 10, 2004 4:02 pm     Reply with quote
that is damn nice
, someone please email me and tell me what you guys use to make those (i mean like, mouse? woccom? photoshop? coral draw?)
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www.zoneofultima.com
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DRESDEN
junior member


Member #
Joined: 02 Aug 2003
Posts: 46
Location: Toronto, Canada

PostPosted: Fri Sep 10, 2004 5:03 pm     Reply with quote
TemplaStorm- Thanks man. I penciled it, then inked it. After that i scanned it, and painted it in PS 6 with a wacom tablet.
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