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Author   Topic : "bot storage"
Capt. Fred
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Joined: 21 Dec 2002
Posts: 1425
Location: South England

PostPosted: Sun Jul 18, 2004 2:06 pm     Reply with quote
the thing I most want to do that I can't is get the space to feel real, so you can get a sense of size and distance, and atmosphere etc. I've never done it before, or felt like I got anywhere near, so if anyone can offer something, please do.

Plus, there's bound to be a ton of other bad stuff I can't see right now since I've been staring at it for a few hours, so go right ahead and point it all out!

Don't worry about being over-critical, go ahead!



close-up


thanks
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math
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Joined: 07 Mar 2004
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Location: Gnarsemole

PostPosted: Sun Jul 18, 2004 3:04 pm     Reply with quote
ur style is cool. i guess in some months..year(s) it will be as good as lets say the one of spooge. maybe somewhoe make the things in distance blurred..or darken them. so theres some creepy..dark..athmosphere Wink right now it looks like its in a garage.
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watmough
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Joined: 22 Sep 2003
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Location: Rockland, ME

PostPosted: Sun Jul 18, 2004 6:35 pm     Reply with quote
make the ceiling higher?
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aphelionart
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Joined: 13 Dec 2001
Posts: 161
Location: new york

PostPosted: Sun Jul 18, 2004 8:49 pm     Reply with quote
space.. like.. aerial perspective? things get greyer, lighter/darker (depending on lighting), lose definition...

i noticed in your picture that a) your ceiling is pretty much the same saturation all the way back and b) the texture you've overlayed should probably lose definition towards the back, although it loses more towards us, probably due to resizing? when i first saw it, it seemed more like the texture of a canvas. the texture overlaying the pillars is adding to this effect...

i tried my darndest to come up with an example... blew out the saturation tho, so it kinda seems cartoony.

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Capt. Fred
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Joined: 21 Dec 2002
Posts: 1425
Location: South England

PostPosted: Mon Jul 19, 2004 1:02 am     Reply with quote
thanks math, I like the way you put it, 'garage'. Yeah, robot garage.

watmough, making the ceiling higher would mean technically there was more space, but I think that the feeling of space wouldn't be any stronger since I thik it's got more to do with light, and maybe the lens.

areial perspective? not heard of that.. what, like distance effects like haze and colours and stuff? Yeah that's what I'm not too great with, but I see what you mean with the saturation. Thanks. i guess I'm also thinking about trying to give things a sense of scale as well - maybe I need some standardised objects to set the scale like plug sockets and beer bottles :P

Thanks
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spooge demon
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Joined: 15 Nov 1999
Posts: 1475
Location: Haiku, HI, USA

PostPosted: Mon Jul 19, 2004 1:44 am     Reply with quote
Distance is easy, just make it flat, not texture at all.

I would watch the scale of recognizable elements. The ceiling looks like a paneled suspended ceiling you would see in an office building, and the ducts reinforce this. That makes him look kinda tiny. Also, regardless of the ceiling type, nothing is cat in one piece like that. Play up how something is constructed, it makes it more believable.

Oh, OK, quickie to show what I meant. Scifi robot in the trump tower? Nah, I just made it clich� scifi industrial, but really just to show you what I meant about distance.

If we assume there is stuff in the air, diesel particulates whatever, there are tons of little service lights in the ceiling, and as you go back you see all that lit up air. So the initial grad goes from light at the bottom to darker at the top. The top is where the contrast and detail is, bottom is flat. Cheap distance. Different story when the janitor turns off the lights.




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Capt. Fred
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Joined: 21 Dec 2002
Posts: 1425
Location: South England

PostPosted: Mon Jul 19, 2004 2:40 am     Reply with quote
Spooge you make my day, thanks! I remember in the past trying to get size and distance and beyond constructing some kind of perspective I'd had no success.

I got confused becuase I thought things get dimmer as they get farther away, cause less light reaches you, but then I suppose that the volume of lit up atmosphere building up does the opposite thing. (janitor switching the lights? how did you know! that's how I got to this painting in the frst place :) click

thanks again, this is really helpful stuff.
And man! I love your pic!
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UnAlternate
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Joined: 28 Sep 2003
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Location: Uppsala, Sweden

PostPosted: Mon Jul 19, 2004 4:18 am     Reply with quote
may i say i really like your style captn. i checked out your site, and it was the first one in ages that had me look through all of it's contents. keep up! Very Happy
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Capt. Fred
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Joined: 21 Dec 2002
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Location: South England

PostPosted: Tue Jul 20, 2004 3:29 am     Reply with quote
thanks unalternate, I really appreciate that :)
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Capt.FlushGarden
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Joined: 12 Sep 2000
Posts: 737
Location: Seattle, WA

PostPosted: Tue Jul 20, 2004 6:41 am     Reply with quote
Cool pic Capt! ure becoming better and better! I like the atmosphere in the pic, lovelly simple solutions (example the beige light under the robot) what I would like to se more is maybe to make the roof look more like little bits instead of a huge cement block, and maybe a organized way to keep those cables when the robot is not there, maybe an arm with rolls of cables close to it that can be folded away haha...nevermind...

some things/problems that I recognize from my own stuff is unfortunatelly that it looks a bit too much of a hurry (for example accuracy of the small lamps position, they could still be aligned better but still be fast painted)

but the design of the robot is whicked, I know a friend of mine that does similar robots, he would like it alot! Laughing
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XIA
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Joined: 01 Sep 2003
Posts: 535
Location: Nowhere

PostPosted: Tue Jul 20, 2004 6:55 am     Reply with quote
Sweet work in here Freddy! Shocked Love it! The spooge mod one is pretty dramatic, me love it too.
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Capt. Fred
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Joined: 21 Dec 2002
Posts: 1425
Location: South England

PostPosted: Tue Jul 20, 2004 11:51 am     Reply with quote
Thank you captain, that means allot coming from you!
Often I sketch something and it's looks interesting and evocative and then I paint it and it becomes too plain and clean, and thinking about how things are built, their function and their use etc should help me to add life to a pic. And that appeals because it's not so difficult to think "maybe they need a ladder so they can get up to the pedastal" yet it can help to bring the place to life a little more.

And about the lights, you're right and it's because I'm learning, and I learnt from looking at spooge's that somethings you can paint loose and some you have to get right. And perspective is something you need to get right or it just weakens the illusion of space.

And thanks xia.
I really appreciate all positive and helpful input I got on this one, thanks guys! :)
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