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Author   Topic : "Long roads to travel"
scallywag
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Joined: 24 Jul 2003
Posts: 105
Location: Bristol, UK

PostPosted: Wed Aug 06, 2003 3:28 am     Reply with quote



Hi everyone. This is my first effort that could be called a digital painting. Hope it's not below the minimum quality threshold for this forum Confused. Any feedback most appreciated.
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Critical Pete
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Joined: 28 Jun 2003
Posts: 126
Location: Vancouver, B.C.

PostPosted: Wed Aug 06, 2003 9:41 am     Reply with quote
Hmm... What this picture desperately needs is darks. At first glance I didn't even see his pinky and just thought he had one really fat finger. The way you painted this... It looks like you used traditional media ( which isn't a bad thing ), but since it IS digital, you shouldn't be afraid to lay in those dark shadows and help delineate some of the objects. Also, maybe you could push some of the mountains back by taking down saturation and making them bluer... It would also help because right now the ground and the mountains seem to be one unit. A graded road ( where it gets darker as it gets closer to the city ) might help too. It's not bad though.

As for it being below the minimum quality threshold for this forum... I don't think so, but that's the reason I don't post my work.
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CwStone
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Joined: 27 Jan 2003
Posts: 489
Location: New York, USA

PostPosted: Wed Aug 06, 2003 12:50 pm     Reply with quote
yea darks. It needs darks. And shadows. At first glance i thought that motorcycle was up in the air rather than on the ground. And dont be afraid to completely go over everything uv done - the bueaty of digital work is that you can change whatever u want, f-up anything on the pic, and will always be able to go back to what u had before. Heh, unless of course u savd over the original and exited out of ps, then ur stuck with the new. Neway, like i said, add shadows and darkness, especially since the overrall feel of the pic (the cop lady all dyin and what not) is so dark.
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scallywag
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Joined: 24 Jul 2003
Posts: 105
Location: Bristol, UK

PostPosted: Thu Aug 07, 2003 5:34 pm     Reply with quote
Thanks guys,

Critical Pete: You're probably right, though the pastel composition was intentional - a sort of fade out to white as the cop died (and a try at representing the kind of all-encompassing brightness that you get in desert). Thanks for the pointers about representing distance, I'll give those a try.

CwStone: Yeah, that bike tends to float doesn't it. I tried to tie it down with the skid marks, but I guess it didn't work too well. Shadows, hmmm, next time I'll try moving my light source further away from my viewpoint. That ought to help.
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rubbersharkman
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Joined: 20 Mar 2002
Posts: 59
Location: utah

PostPosted: Fri Aug 08, 2003 2:23 pm     Reply with quote
My friends and i honestly enjoyed this picture more than most on the forum here. What are you trying to say with those giant fingers? Is that Las Vegas?
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scallywag
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Joined: 24 Jul 2003
Posts: 105
Location: Bristol, UK

PostPosted: Mon Aug 11, 2003 12:02 am     Reply with quote
rubbersharkman: Thanks, though I'm just a noob compared to most of the people posting work here. I guess the best interpretation I can put on the picture (paint 'em first then figure 'em out Smile ) is that it represents what the cop is thinking about as she dies. If you look carefully at her hand on the ground you can just make out that her finger has been shot off (it's not too clear on the small image I posted unfortunately), the fingers around the city represent her dying for the city I suppose.

The city is based on the skyline of Sydney, Australia. But I guess it does resemble LV quite a bit (especially with that pyramid).
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