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Topic : "light, color, realism (suggestions wanted)" |
PHattiE junior member
Member # Joined: 11 Jul 2003 Posts: 2 Location: USA
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Posted: Fri Jul 11, 2003 2:04 am |
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This is my first attempt at coloring an image using mixed light sources (one from the moon and the other from a nearby fire)
I started blocking in the background but got impatient and started on the figures face
the figure itself doesn't bother me, but it just doesn't look realistic. I think it might have something to do with my color choices, but tried other hues and got nothing better.
does anyone have any suggestions? If it is a color problem, whats the best way of finding the right hues from a palette of 1.6 million?
bascially I don't know where else to go with the face.
here's the pic:
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Teemu Er�maa junior member
Member # Joined: 06 Jul 2003 Posts: 14 Location: Finland
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Posted: Fri Jul 11, 2003 6:30 am |
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Just go wild, and add another color.. or even a few.
Nothing in the nature is like you'd think it would be (I always try to stick to that rule).. So try researching with your pallette,
know that even the figure's hair & clothes and the air reflect and colorize the light.. _________________ damn you people are making me jealous. |
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AndyT member
Member # Joined: 24 Mar 2002 Posts: 1545 Location: Germany
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PHattiE junior member
Member # Joined: 11 Jul 2003 Posts: 2 Location: USA
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Posted: Fri Jul 11, 2003 4:20 pm |
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cool. Thanks guys |
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mutok member
Member # Joined: 10 Mar 2001 Posts: 80 Location: New York, NY
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Posted: Sat Jul 12, 2003 8:11 pm |
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your big problem, from what is worked on already, is the lighting on the eyes. take a look in a mirror with a flashlight and observe how the orbital sockets shadow and reflect. having the eyes that light make him look fake. also, increase brightness of the highlights. it's difficult to make out details from how you have it. the shadow color you used is warm enough to make his skin look wooden. cool it down and the shadows will recede into darkness better |
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