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Author   Topic : "Outpost"
Finer
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Joined: 10 Oct 2000
Posts: 125
Location: Norway

PostPosted: Wed Feb 26, 2003 11:22 am     Reply with quote
A test, I made a 3D rendering first and then painted over it in Photoshop.
It was pretty quick with the perspective done and texture for the rock



The rendering:

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/ Anders

andersfiner.com
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gogan
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Joined: 22 Feb 2003
Posts: 44
Location: Germany

PostPosted: Wed Feb 26, 2003 11:39 am     Reply with quote
this looks really awesome... and the way you did it... hmm nice i must say... :>.... i like it... but i dont wanna live there.. gg
the colors hmmm.... i just like these colors..... so "dark"
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merlyns
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Joined: 30 May 2002
Posts: 524
Location: the netherlands -_-

PostPosted: Wed Feb 26, 2003 1:12 pm     Reply with quote
this looks amazing I just cant give yo any crit on this I even cant find nitpicz...

-david
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BooMSticK
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Joined: 13 Jan 2000
Posts: 927
Location: Copenhagen, Denmark

PostPosted: Thu Feb 27, 2003 2:59 am     Reply with quote
bloody awesome Anders... I wanna try something similar. Thanks for showing! Smile
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ceenda
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Joined: 27 Jun 2000
Posts: 2030

PostPosted: Thu Feb 27, 2003 3:38 am     Reply with quote
Wow.

Seems like an extremely intelligent way to go about doing a pic like this.

Nice work.
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starglider2
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Joined: 19 Mar 2002
Posts: 275
Location: belgium

PostPosted: Thu Feb 27, 2003 7:22 am     Reply with quote
finer, awesome atmosphere !!

i wonder if u have an ste^p saved between rendering and 2D final version....to see how you are halfway rendering / overpaint
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zap.br
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Joined: 07 Oct 2002
Posts: 155
Location: Brazil

PostPosted: Thu Feb 27, 2003 8:30 am     Reply with quote
very nice i love . and
it reminds me Doom ...
the game ..

nhaam ... come to phobos and kill some imps ! Twisted Evil
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Thu Feb 27, 2003 10:51 am     Reply with quote
There's not a lot of depth to the piece, presently. Think about adding something closer to the viewer . . . maybe just the tip of a rocky outcrop . . . something that sits in the foreground or near-midground and gives us a reference for how far away the outpost is. If you look at the great landscape painters, that was one of their tricks . . . when painting a scene that is vast in scope, it helps to give the viewer something he can relate to, and that will pull him into the piece.

It's a nice piece as-is, I just think you could push the depth a little more.
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Torstein Nordstrand
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Joined: 18 Jan 2002
Posts: 487
Location: Norway

PostPosted: Thu Feb 27, 2003 9:19 pm     Reply with quote
Nice piece. I've been thinking of doing the same thing (3d model -> overpaint/rendering) for some time now. What program did you use for rendering/modelling?
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SplitSoul
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Joined: 04 Nov 2000
Posts: 336
Location: Denmark

PostPosted: Thu Feb 27, 2003 10:18 pm     Reply with quote
Whoa. Nice.
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Rimoni
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Joined: 26 Mar 2001
Posts: 14
Location: new zealand

PostPosted: Thu Feb 27, 2003 10:23 pm     Reply with quote
Thats amazing - now I have another thing to try Very Happy
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Finer
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Joined: 10 Oct 2000
Posts: 125
Location: Norway

PostPosted: Fri Feb 28, 2003 2:42 am     Reply with quote
Thanks for the replies everyone Very Happy
Original resolution is 1600x1200. It took about 5-6 hours in photoshop
The texture is actually Bark/wood texture, I didnt find any rock

starglider2: I always save many versions for backup so I have alot of steps. will see if I can post them

balistic: Thanks for the tip!

Torstein Nordstrand: I used wings3D for modelling and max/brazil for rendering
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andersfiner.com
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