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Topic : "Eat some Poo and check this model" |
Subliminate member
Member # Joined: 02 Mar 2001 Posts: 81
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Posted: Mon Apr 29, 2002 5:27 pm |
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I haven't posted here for a damn long time. So many people here it makes me shutter. Anyway, here's my 3d model
see you all around
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www.WattupYo!?.com |
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imx junior member
Member # Joined: 29 Apr 2002 Posts: 1 Location: Germany
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Posted: Mon Apr 29, 2002 6:11 pm |
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its cool
i would even be pleased if i could model something easier |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Mon Apr 29, 2002 8:29 pm |
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Dude, you sooo have to animate that @:-D |
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Subliminate member
Member # Joined: 02 Mar 2001 Posts: 81
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Posted: Tue Apr 30, 2002 4:53 pm |
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That's what I'm doing! but boning is really hard!!!!!!!!!
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Daniel Chou member
Member # Joined: 21 Nov 2001 Posts: 53 Location: Canada
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Posted: Tue Apr 30, 2002 5:54 pm |
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How do you merge 2 mesh togethor? I cant figure that out,I am sure that u make the torso, arms, legs, and head separetly and then combine them right? If so how do you combine the forms togethor? |
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Subliminate member
Member # Joined: 02 Mar 2001 Posts: 81
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Posted: Tue Apr 30, 2002 9:24 pm |
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Hey Daniel, It's all ONE mesh, but you just designate some polygons (faces) to have one texture, and others to display another.
Just like the shirt and pants... they're both the same mesh, just different designated textures.
Does that answer your question? |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Wed May 01, 2002 3:36 am |
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Ahh yes, your first bone is a bit awkward, but it does get better over time. Uhhh... @;-)
What program are you using? Lightwave perhaps?
Daniel: You can put two meshes together by welding vertices together. That's the simple explanation, anyway. |
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Subliminate member
Member # Joined: 02 Mar 2001 Posts: 81
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Posted: Wed May 01, 2002 4:11 pm |
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Wow!!! It's really nice when someone thinks I used Lightwave. It's all Cinema 4D. but the bone technique is exactly the same |
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