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Author   Topic : "Eat some Poo and check this model"
Subliminate
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Joined: 02 Mar 2001
Posts: 81

PostPosted: Mon Apr 29, 2002 5:27 pm     Reply with quote
I haven't posted here for a damn long time. So many people here it makes me shutter. Anyway, here's my 3d model



see you all around

------------------------
www.WattupYo!?.com
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imx
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Joined: 29 Apr 2002
Posts: 1
Location: Germany

PostPosted: Mon Apr 29, 2002 6:11 pm     Reply with quote
its cool
i would even be pleased if i could model something easier
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Brain
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Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Mon Apr 29, 2002 8:29 pm     Reply with quote
Dude, you sooo have to animate that @:-D
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Subliminate
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PostPosted: Tue Apr 30, 2002 4:53 pm     Reply with quote
That's what I'm doing! but boning is really hard!!!!!!!!!
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Daniel Chou
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Joined: 21 Nov 2001
Posts: 53
Location: Canada

PostPosted: Tue Apr 30, 2002 5:54 pm     Reply with quote
How do you merge 2 mesh togethor? I cant figure that out,I am sure that u make the torso, arms, legs, and head separetly and then combine them right? If so how do you combine the forms togethor?
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Subliminate
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Joined: 02 Mar 2001
Posts: 81

PostPosted: Tue Apr 30, 2002 9:24 pm     Reply with quote



Hey Daniel, It's all ONE mesh, but you just designate some polygons (faces) to have one texture, and others to display another.

Just like the shirt and pants... they're both the same mesh, just different designated textures.

Does that answer your question?
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Brain
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Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Wed May 01, 2002 3:36 am     Reply with quote
Ahh yes, your first bone is a bit awkward, but it does get better over time. Uhhh... @;-)

What program are you using? Lightwave perhaps?

Daniel: You can put two meshes together by welding vertices together. That's the simple explanation, anyway.
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Joined: 02 Mar 2001
Posts: 81

PostPosted: Wed May 01, 2002 4:11 pm     Reply with quote
Wow!!! It's really nice when someone thinks I used Lightwave. It's all Cinema 4D. but the bone technique is exactly the same
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