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Author   Topic : "Lunch break=Horseman"
Gordillo
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Member #
Joined: 18 May 2000
Posts: 308
Location: Guildford,UK

PostPosted: Fri Nov 23, 2001 8:33 am     Reply with quote
This is my first try to paint a horse,it�s a quickie (35 min).Your feedback is welcome,as usual
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Gothic Gerbil
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Member #
Joined: 10 Jul 2000
Posts: 237
Location: Ooltewah, Tennessee, USA

PostPosted: Fri Nov 23, 2001 9:59 am     Reply with quote
Wow, looks really cool. When I saw the wizard as it was loading I was wondering if we were going to have Shadowfax down there! I think you've got a bit of anatomical problems there on the the legs of the horse but I don't have a horse in front of me to compare to. Still looks really cool, you did that in 35 minutes? I'm impressed, probably because I suck at working fast right now.
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geoman2k
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Joined: 26 Apr 2001
Posts: 375
Location: Indiana

PostPosted: Fri Nov 23, 2001 10:33 am     Reply with quote
awesome... but did you use a photoshop filter for the motion blur? if you did, ou shouldn't have... i think it would look better without all the motion blur
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nova
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Joined: 23 Oct 1999
Posts: 751
Location: seattle, wa

PostPosted: Fri Nov 23, 2001 7:40 pm     Reply with quote
That's really nice. I like the motion blur.. it gives it more action than it would have without it. Colors are nice too.. it's like there's a gradiation from blue to red to yellow. I wish you had done something more with the sky/background though colorwise, at least using a different color or fading it from the horizon or something.

But it's a quickie, I don't expect you to work on it more unless you really wanted to
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Sat Nov 24, 2001 3:52 pm     Reply with quote
NEVER use motion blur to imply motion, that's another one of the many "don'ts" of using filters, heh even if you did manage to blur the picture correctly (by blurring moving parts more than non moving parts, and in the right direction) you'd still end up with a fake effect,

first you must know how to imply motion through the design and pose of the figure, before you learn how to do it through rendering. this is done by controlling the apparent center of gravity, and by placing it off of the point where the figure supports itself (ahead of the legs looks like it's moving forward, behind the legs it's moving backwards) there are tons of other ways, but this is the most obvious, you could allso use the design of the scene, the colors and many other ways to imply motion and many other things in a picture.
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