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Topic : ""Photorealistic" Mech - Brazil renders." |
Conor O Kane member
Member # Joined: 14 Nov 2000 Posts: 99 Location: Melbourne, Australia
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Posted: Tue Oct 09, 2001 5:25 pm |
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Well photorealistic might be pushing it a bit, I know. This is my first try at Brazil... I think you can see the lighting gets better in the later pics as I got more used to tweaking the settings (couldn't be bothered going back and doing the first ones as they take so damn long to render!)
Crits and comments welcome.
[ October 12, 2001: Message edited by: Conor O Kane ] |
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Akolyte member
Member # Joined: 12 Sep 2000 Posts: 722 Location: NY/RSAD
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Posted: Tue Oct 09, 2001 5:34 pm |
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Heh, some of those are really cool. Is this like the journey of the lost recon mech? I like the idea The first one looks out of place, but most of the rest are pretty impressive. |
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eye junior member
Member # Joined: 09 Oct 2001 Posts: 11
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Posted: Tue Oct 09, 2001 5:47 pm |
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very nice, great work.
the only thing i can find miss placed with it is, foot prints, photorealistic designs require a lot of work in that feild, i've tried my hand at it a few times (failed each time i might add)
ie. when it's walking away from the tractor, the ground appears to be mud, so some foot prints, and some mud on it's feet.
other then that, wow, great work |
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eric_morrell member
Member # Joined: 24 Feb 2001 Posts: 121 Location: Virginia
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Posted: Tue Oct 09, 2001 7:03 pm |
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you know alot of the realism part has to do with the colors and as you can see in the tractor picture your mech's black parts in no way match the blueish shade of the tractor's black parts. So bring these pics into photoshop and screw with the curves for a little bit. |
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Shadow-X- member
Member # Joined: 29 Oct 1999 Posts: 259 Location: Formerly Ontario,Canada, Now Vancouver, B.C, CANADA, where people hate the Toronto Maple Leafs
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Posted: Tue Oct 09, 2001 7:44 pm |
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Woot! way to protect that tractor! Hehe, these pics are really good, other than the previous comments, they look really good. I can believe that the one where he's standing in the middle of the road is realistic. |
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Kwiix member
Member # Joined: 19 Jun 2001 Posts: 61 Location: California
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Posted: Tue Oct 09, 2001 9:24 pm |
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Hey, those are nice.
I think you just need to spend a little more time on the little details (like shadows) to get it to look more realistic.
Very nice.  |
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Raider007 junior member
Member # Joined: 14 Dec 2000 Posts: 14
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Posted: Tue Oct 09, 2001 9:42 pm |
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how does teh Brazil renderer differ from other renderer's and stuff, i'v been to their site and love the iamges and stuff, but still don't quite understand how the renderer differ's...also, i thought it wasn't released to teh public yet...how'd you get it? |
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chip_artz member
Member # Joined: 07 Mar 2001 Posts: 92 Location: LI, NY
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Posted: Tue Oct 09, 2001 11:12 pm |
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Hey those look awesome to me. Maybe lil more texturing and some realsitic light but good nontheless.
Can anyone explain to me what Brazil is what program do you use it with and what OS, I'm on a Mac.
Thanx -chip |
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Shiro_tengu member
Member # Joined: 02 Aug 2001 Posts: 430 Location: W. Australia
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Posted: Wed Oct 10, 2001 12:40 am |
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Good stuff - just get to work on the textures. RUST and DIRT. Especially on the "feet". Age the thing a little. get some carbon stains and scratches, water stains. Small warning signs and stuff. The hatches and pannels should have a little more 3d feel to them. Adjust the specular level and glossiness to help simulate the scale and reflectivity of the separate parts.
Be careful to place the light in the same area as the sun was in the photo. Place a matte/shadow object (if you did it in 3d max) as a base for the mech and adjust the parameters so the shadow intensity is the same as the surrounding shadows in the photo. Allow the shadow to be darkest directly under the feet to help make it feel in solid contact with the ground.
Very very cool stuff, well done
[ October 10, 2001: Message edited by: Shiro_tengu ] |
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Highfive member
Member # Joined: 08 Oct 2001 Posts: 640 Location: Brisbane, AU
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Posted: Wed Oct 10, 2001 12:56 am |
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Can I ask what 3D program you're using here? The robot's outline anti-aliases with the background really well. |
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cybertoker2001 member
Member # Joined: 13 Jun 2001 Posts: 276 Location: Arizona
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Posted: Wed Oct 10, 2001 1:07 am |
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I like the last one best. The lighting is strait money in that one.
Take it easy,
CT2001 |
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Conor O Kane member
Member # Joined: 14 Nov 2000 Posts: 99 Location: Melbourne, Australia
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Posted: Wed Oct 10, 2001 5:22 am |
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Thanks for the comments everyone.
I totally agree about the scratches and shadows and details - there really isn't enough. After I finished the model and put the initial textures on everything I began messing about with Brazil and sorta got carried away with rendering when I should have gone back and put in way more detail in the textures. It's been a learning process tho, I'm not worried about perfection here.
Akolyte: Glad you like the little "story" goin on. He's an artillery mech scouting out some mountainous terrain over Dublin ;-)
Eye: Good point about the footprints. I'll definately put that in my next one.
Eric: I actually adjusted the levels on that image a lot in PS, I just never thought of putting a color into the shadows... well spotted! Another thing to watch next time.
Raider007: Brazil's free, you can download the pre-release version for testing. Here's what one of the scenes looks like using MAX's built in scanline renderer. As you can see it creates a more shiny/plastic look, but it does darker shadows... which is useful sometimes.
Chip_artz: Brazil is a plugin for 3D Studio MAX (which only runs on PCs not Macs sorry). It's a radiosity renderer, which means it not only calculates direct lighting, but also reflected ambient light within the scene. It basically renders much softer more realistic images... a lot slower!
Shiro_tengu: You're right about the feet, they're way too clean. I used a matte object in all of the scenes except the last one, where he's sitting on rocks. The shadows in that are just hand painted in PS.
[ October 12, 2001: Message edited by: Conor O Kane ] |
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Juan-Philipo member
Member # Joined: 29 Jul 2001 Posts: 145 Location: Denmark
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Posted: Wed Oct 10, 2001 5:25 am |
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The last two are the best. however i might add that none of these fit that great into the background. i think its not so much the lightning, but more that the mech dosn't look that realistic. i think you should spend more time on making the mech, than mixing it with the background. i also think the mech needs a lot more texture, the "metal" looks like its just a default color from the program. |
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Conor O Kane member
Member # Joined: 14 Nov 2000 Posts: 99 Location: Melbourne, Australia
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Posted: Wed Oct 10, 2001 2:27 pm |
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Thanks for the tip Bilbo! I didn't know you could do that, I'll definately give that a go with the next render. |
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LeChuck member
Member # Joined: 20 Dec 1999 Posts: 406 Location: unknown
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Posted: Wed Oct 10, 2001 5:25 pm |
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Hey. I just saw that pic at polycount. |
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Dthind member
Member # Joined: 12 Dec 2000 Posts: 436
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Posted: Wed Oct 10, 2001 7:39 pm |
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I like the idea, the green is a little out of place and some of the images don't have a very realistic feel to them. |
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Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
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Posted: Wed Oct 10, 2001 11:36 pm |
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looks pretty good, but as some replies already mentioned- your lighting is a bit off . if you haven't tried that already- use brazil's sky lighting, and in the skylight map slot put your background image. that should make the mech fit more comfortably in the environment. |
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Briareos member
Member # Joined: 24 May 2001 Posts: 392 Location: CA
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Posted: Wed Oct 10, 2001 11:36 pm |
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hate to break it to you, but its not photorealistic.  |
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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Posted: Thu Oct 11, 2001 6:39 am |
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Conor, make a rough match of the environmental geometry and give it a "matte" material. Then you can composite the rendered shadow with an alpha channel.
Painting the shadow works in some cases, but if you ever wanted to animate the robot... eh
Also, desaturate the robot's colors. You won't go outside and find many colors that saturated. |
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MunkY c mUnkY Du member
Member # Joined: 03 Feb 2001 Posts: 56 Location: BELFAST
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Posted: Thu Oct 11, 2001 6:53 am |
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i luv to see people do work like this... i would luv to try it my self.... to get the lighting right i saw a technique used were a white ball was used in the photograph to capture colour and shadow (basically to find out where the light sources were coming from ) then from this picture you try and recreate the ball sphere in your 3d software using lights to mimic the sphere in the photo hense creating the same light in the photo..... heres the link for what im talking about its the bbc walking with dinosaurs site (very good)
ball thingy  |
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Conor O Kane member
Member # Joined: 14 Nov 2000 Posts: 99 Location: Melbourne, Australia
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Posted: Sat Oct 13, 2001 3:27 pm |
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Trying out an urban color scheme...
[ October 13, 2001: Message edited by: Conor O Kane ] |
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LeChuck member
Member # Joined: 20 Dec 1999 Posts: 406 Location: unknown
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Posted: Sat Oct 13, 2001 3:38 pm |
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Those last 2 look really good. You should take it to the next level and have the robot interacting with people and the envorment. |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Sat Oct 13, 2001 5:07 pm |
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INTERESTING
(BUT 3D RENDERING IS NOT PHOTO REALISTIC YET, THAT INCLUDES YOUR PICS, BUT HEY IT'S NICE) |
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EviLToYLeT member
Member # Joined: 09 Aug 2000 Posts: 1216 Location: CA, USA
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Posted: Sat Oct 13, 2001 7:25 pm |
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[666] flat, i have to disagree with you. Have you seen ffmovie? =) Lots of movies and etc. are done with 3d stuff.
Anyway, the mech is looking good. But, it isn't photorealistic yet. I think one of the problems is that it is so simple looking. It needs more parts and gears.. no one can build something that sumple yet =)
Also, a bit more of texture work would be great. |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Sat Oct 13, 2001 11:12 pm |
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quote: Originally posted by EviLToYLeT:
[666] flat, i have to disagree with you. Have you seen ffmovie? =) Lots of movies and etc. are done with 3d stuff.
Photo realistic means = looking so real you can't tell it's "just" CG. Final Fantasy was pretty cool, but at no point in the movie anybody would ever think this was actually filmed, not produced artificially. The efforts since the days of Terminator 2 are incredible though. |
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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Posted: Sun Oct 14, 2001 5:47 am |
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I don't know. There was a couple of times in FF where I forgot the movie was animated. And I'm usually pretty good at spotting flaws in computer generated stuff. |
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eric_morrell member
Member # Joined: 24 Feb 2001 Posts: 121 Location: Virginia
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Posted: Sun Oct 14, 2001 7:32 am |
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Are these pictures digital? Even if there not you might want to add a little grain to your models because all photos and films have grain. Also you might want to buy this book umm.. let me find it .... Paul Caponigro basically the book talks about how you can fix other images into your pictures. Paul is a master and this even though for the most part he replaces skys and puts rocks into his pictures in weird ways. But definately worth the dough. And it is exactly what your going for. Also I want you to know that I think I've read every book on the market about photoshop and it may not be the best all around book but it is the best for what your doing. If you have any questions or need tips with photoshop email me. Also do you have any of these pics still in the layers that I could take a whack at? |
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Dr.Squirley member
Member # Joined: 25 Apr 2001 Posts: 219 Location: Here
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Posted: Sun Oct 14, 2001 7:45 am |
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actaully flat there are photorealistic 3d renders so bleh.... go here ---> www.blender.nl/gallery/
those were rendered in blender and some of them ARE photo realistic specifically the knife.  |
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