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Author   Topic : "3 Industrial Style Textures"
ScoobyDoo
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Member #
Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Thu Jun 21, 2001 2:18 am     Reply with quote
This is about as unoriginal as you can get, but here are a couple of industrial style textures I did for a personal project/portfolio type thing.





Let me know what you think of them.
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topeira
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Joined: 07 Feb 2001
Posts: 553
Location: Holon, Israel

PostPosted: Thu Jun 21, 2001 2:39 am     Reply with quote
yea, u right - not very original. but at least done well. hard to judge outside a model but it looks rather good. i like the doors on the buttom. show a model with those textures if u ever get one done.

good luck
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ScoobyDoo
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Member #
Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sat Jun 23, 2001 1:51 am     Reply with quote
I guess nobody really liked these considering all I got was one post....besides being unoriginal, could I get some more feedback? resolutions? sharpness?, too much black? Overly dirty/rusty? What?
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Collosimo
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Joined: 30 Dec 2000
Posts: 551
Location: Brisbane, QLD, Australia

PostPosted: Sat Jun 23, 2001 4:21 am     Reply with quote
yes yes, quite good textures...

I like the colours. The pop rivets are good. Nice sharpness, that can sometimes be hard to achieve.
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gLitterbug
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Joined: 13 Feb 2001
Posts: 1340
Location: Austria

PostPosted: Sat Jun 23, 2001 7:02 am     Reply with quote
I like them very much, how did you do them?
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Svanur
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Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Sat Jun 23, 2001 7:15 am     Reply with quote
Really cool textures but I think they are a tad bit too dark.

But I gotta ask like glitterbug, "how did you do them" did you use overlays or are they made in 3d studio max. Give us a hint
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Littlepoop77
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Joined: 19 May 2001
Posts: 44
Location: USA

PostPosted: Sat Jun 23, 2001 8:06 am     Reply with quote
niiice textures man. ever thing of working in the film or game industry...or you already are. This stuff is as good or better than anything out there.

Nice job.

ps I would like to see those textures applied on a 3d model, with lighting and all....

Thumbs up
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ScoobyDoo
member


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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sat Jun 23, 2001 11:07 pm     Reply with quote
I am going to do a tutorial on how I did these. Its time I gave back to Sijun, after learning so much. These suck, but if you guys want to see it, Ill do it!
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Menace
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Joined: 25 May 2001
Posts: 17

PostPosted: Sun Jun 24, 2001 12:01 am     Reply with quote
It's themes such as that, that tend to accentuate technical ability more than originality, I think you've hit the nail on the head, maybe an eye catching element to upset the general continuity of the overall texture

nice
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ScoobyDoo
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Member #
Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jun 24, 2001 3:15 am     Reply with quote
See my Tutorial at
Industrial Texture Tutorial
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