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Topic : "Vagrant Story character (please critique)" |
L99Relm member
Member # Joined: 22 Oct 2000 Posts: 123 Location: VA, USA
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Posted: Fri Mar 16, 2001 3:54 pm |
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This one took a while, but after working on it off and on for a couple months I think I've finally finished. This picture is supposed to be Sydney from the Squaresoft video game Vagrant Story. I'd like to know what you like, don't like, and what you'd change to make this picture better. Please tell me what you think...
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If you need to fix your art
I can smudge around that part
If you need to dodge then dodge and burn
You're not alone |
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GreenPeach Guest
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Posted: Fri Mar 16, 2001 5:06 pm |
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I can see a lot of time spent here. It looks very cared for, maybe a little too much. The tones in the skin and hair are very gentlly painted. This attention to detail however, dosent fix the anatomical problems. It's a really nice picture but if you got the figure squared away before you spent lots of time rendering it, it would be a much better painting. Also the armour kinda looks like you havent looked a lot of armour before. You made it up, and that's cool if you want a kind of sureal, dreamy look. I hate to dis your drawing cuz it looks like you have skill and more importantlly like to paint and you'll probably be very good some day soon. You just need to back up a little and eat your pees. So to speak. |
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L99Relm member
Member # Joined: 22 Oct 2000 Posts: 123 Location: VA, USA
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Posted: Sat Mar 17, 2001 1:46 pm |
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GreenPeach: Thank you for taking the time to give me your opinion. Although I don't think it will help me improve my current picture, I'll keep it in mind...
Since GreenPeach mentioned that the anatomy is wrong, I'm wondering if anyone would like to tell what I need to change to make it right. If someone could help me in this I'd really appreciate it. The same thing goes for the armor, I'd really like some more help here. Thanks. |
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ReSistanZ member
Member # Joined: 18 Dec 2000 Posts: 207 Location: Hoorn NH, The Netherlands
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Posted: Sat Mar 17, 2001 5:00 pm |
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His arms are way too thin!
[This message has been edited by ReSistanZ (edited March 17, 2001).] |
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L99Relm member
Member # Joined: 22 Oct 2000 Posts: 123 Location: VA, USA
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Posted: Sat Mar 17, 2001 6:55 pm |
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Um, actually he doesn't have any arms...He "sacrificed his arms to the gods" or something like that. The armor looking stuff is just attached to the stub of each arm near his shoulder. So there are no arms inside the metal stuff. Unless you mean that the small area of skin that does show is too thin? |
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Dthind member
Member # Joined: 12 Dec 2000 Posts: 436
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Posted: Sat Mar 17, 2001 8:09 pm |
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It appears you know what you are talking about (in reference to the characters story). However, if you are requesting comment on the picture, you need to expect that not everyone knows the story as well s you do.
So some of the critiques may not be appropriate:
The chest versus the waist are not scaled very well.
The cleavage line (if that is possible) is too distant for a man.
The head is very thick as compared to the waist line.
The right eye (his left) is at a different plane then his left (his right).
The hair has a nice texture.
The stone structure on the right (his left) would fall over based on the building style of the time.
The armor that (you say) is attached to stubs of his arm would not stay on based on the technology of the time and the bolting techniques.
I like the picture and the idea behind it, I do NOT know the story.
Keep it up !
The shading and tone lines are done well
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in the 92656 and the 949
ps Everything is subject to change |
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eric_morrell member
Member # Joined: 24 Feb 2001 Posts: 121 Location: Virginia
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Posted: Sat Mar 17, 2001 9:01 pm |
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See I think you have some really great colors going. Very warm. And the style is nice.
As for form it looks like you are going off of what you think you see. If you look at the upper torso of a man there is more than pecks and a six pack. Also you might want to look in the mirror and study how your neck joins your hea to your shoulders. I don't mean any of these things as insults but more of where you might want to work on.
A friend of mine always says don't sing a dylan song like bob dylan sing it like hendrix. Which means if you want to screw up anatomy do it with your own personal style.
Eric Morrell |
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topeira member
Member # Joined: 07 Feb 2001 Posts: 553 Location: Holon, Israel
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Posted: Sun Mar 18, 2001 1:06 am |
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jsut another anatomic currection here about the length of the torso-
keep in mind that it's about one head from the collar bones to the beggining of the abs, another head from the beggining of the abs to the navel and almost another head from the navel to the end of the doby. this may help to put things in place.
hope i helped.
good luck and good paiting, btw. love the tones and the face
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ToPeirA |
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MeatyCheesyBoy member
Member # Joined: 02 Dec 2000 Posts: 139 Location: Everett, WA USA
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Posted: Sun Mar 18, 2001 6:52 am |
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To help people know the character a little better, here is a picture of the same character done by Square (The makers of the game). All of the charcters in the game have *interesting* anatomy.
*The pic below is not mine, it is Square's*
*The pic above is not mine, it is Square's* |
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L99Relm member
Member # Joined: 22 Oct 2000 Posts: 123 Location: VA, USA
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Posted: Sun Mar 18, 2001 3:02 pm |
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I've spent most of today trying to fix some things...and this is the "revised" version as it looks now. Dthind, I wasn't sure what you meant by the eye plane thing (so I couldn't fix that). Could you please clarify? Well, please tell me what is still bugging you with this picture and if my work on it today helped at all...
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L99Relm member
Member # Joined: 22 Oct 2000 Posts: 123 Location: VA, USA
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Posted: Sat Mar 24, 2001 9:54 am |
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I was playing around with the lighting some in this one. I'm about to call it quits for this pic anyway...
Note: the reason it took me so long to get this version up was because I couldn't upload to my server for a while.
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Dthind member
Member # Joined: 12 Dec 2000 Posts: 436
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Posted: Sat Mar 24, 2001 10:06 pm |
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My ...'plane of the eye...' comment only meant that it appeared that the left eye (his right) seemed higher then the right eye (his left). Somewhere I remember that eyes exist on the same plane, within a give angle (i.e. pose or perspective line). This is a very minor crit. Keep up the great work ! |
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wayfinder member
Member # Joined: 03 Jan 2001 Posts: 486 Location: Berlin, Germany
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Posted: Sun Mar 25, 2001 8:04 am |
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medieval. |
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