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Author   Topic : "machine room [sreedee]"
Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Mon Feb 26, 2001 5:22 am     Reply with quote


That one was influenced by Ed Lee's Stargate picture. I tried a couple of things an kinda liked this texture thing over it.

[Edit]
Here is a slightly modified version - [/edit]

tell me what you think and crit away.

p.s. did i mention that I hate geocities yet?

------------------
- Nex

Mary, sweet lady of pain, always alone
Blind you search for the truth
I see myself in you, parallel lives
Winding at light-speed through time

http://on.to/nex



[This message has been edited by Nex (edited February 26, 2001).]
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Nex
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PostPosted: Mon Feb 26, 2001 11:43 am     Reply with quote
and here is a nonmodified plain render, without textures, of the whole model:



[This message has been edited by Nex (edited February 26, 2001).]
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ceenda
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Joined: 27 Jun 2000
Posts: 2030

PostPosted: Mon Feb 26, 2001 1:43 pm     Reply with quote
Wow! Reminds me of the Gothic set designs of Tim Burton's Gotham City in the Batman movies. It would be cool to have some rust or something on the large surfaces though.
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Nex
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Joined: 25 Mar 2000
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Location: Austria

PostPosted: Mon Feb 26, 2001 2:52 pm     Reply with quote
Buddha,ceenda: thanks :]
it would have probably looked better when I would have added some textures -
I tried some and didnt find anything that would fit in so I left that out.
I kinda liked the plain version better in comparison.

I'll probably try some scratches on it.

[This message has been edited by Nex (edited February 26, 2001).]
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Ed Lee
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Joined: 22 Aug 2000
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PostPosted: Tue Feb 27, 2001 12:12 am     Reply with quote
Eh? Influenced by my picture? Hmmm.. you gimme too much credit. Anyhoo, I kinda like the grayscale..film-noire like. What program is this again? Just curious... Ed--
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Nex
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Location: Austria

PostPosted: Tue Feb 27, 2001 12:21 am     Reply with quote
thanks,its rendered and modeled in 3dsMax 3.0
mostly to test a freeware renderer, but the final renders were done without it.
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Krazy
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Joined: 09 Dec 2000
Posts: 238
Location: MI, US

PostPosted: Tue Feb 27, 2001 12:25 am     Reply with quote
wonderful the only critique i have (or maybe its just me) but the scafoling or riders with the steps liiks like its toppiling over and the ramp thingy to the left looks a little crooked either thta or im cross eyed hmmm nice pic though i really like it
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Nex
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PostPosted: Tue Feb 27, 2001 12:36 am     Reply with quote
Krazy: yep I have to admit, the perspective looks warped. Its one of the strangenesses of 3dsMax- somehow it always looks off more or less, perspective wise.
The construction �s parallel.. but somehow the rendered projection is not- strange
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Buddha
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Joined: 07 Feb 2001
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Location: Redmond, WA, USA

PostPosted: Tue Feb 27, 2001 12:59 am     Reply with quote
I really like the feel to the first pic. The dirty look is sweet. The second pic looks way to clean. The grayscale is a really nice touch as well. Great work Nex. Only one thought, have you thought about using a bump map on the big engine like things? I think if you do a bump map of some dents and scrapes it would really add to the piece. Like I said though I really like it.
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