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Topic : "Abandoned Hanger" |
Skeezer member
Member # Joined: 12 Oct 2000 Posts: 348 Location: Lake Stevens, Wa, USA
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Posted: Mon Feb 05, 2001 8:40 pm |
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I'm not sure exactly where the hell he is. I was thinking an aircraft hanger, but then there's no aircraft, so use your imagination
-Skeez
[This message has been edited by Skeezer (edited February 05, 2001).] |
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Seph|roth member
Member # Joined: 07 Sep 2000 Posts: 261 Location: Montreal, Qc, Canada
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Posted: Mon Feb 05, 2001 8:45 pm |
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The character design and rendering is very good !
The only thing that kinda bugs me is how much your backround is blurred...its hurting my delicate eyes !!
hehe, good job man !
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- Seph -
Listen Without Prejudice |
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sacrelicious member
Member # Joined: 27 Oct 2000 Posts: 1072 Location: Isla Vista, CA
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Posted: Mon Feb 05, 2001 8:47 pm |
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I think he missed the flight. "Um, guys? Guys? Hello?"
Great as usual, esp the detail in the armor. Perspective for the far wall (at top) might be a little wonky. But I can't really tell now because I'm looking through the little one inch response window.
And Skeez, go check out my post and tell me what you think! That goes for the rest of you, too.
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Weaseling out of things is what separates us from the animals... except the weasel. |
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BakaSan member
Member # Joined: 03 Feb 2001 Posts: 115 Location: Japan (formerly NW USA)
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Posted: Mon Feb 05, 2001 11:23 pm |
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Very cool. Well done. Fancy hanger |
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Skeezer member
Member # Joined: 12 Oct 2000 Posts: 348 Location: Lake Stevens, Wa, USA
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Posted: Tue Feb 06, 2001 12:41 am |
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Thanks for the comments guys.
Maybe Craig will do a repaint and show me what I did wrong with the lighting
I'm practicing realistic lighting but it's slow going. If anyone has any rules of thumbs, that would be most helpful.
-Skeez |
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Blitz member
Member # Joined: 04 Oct 2000 Posts: 752 Location: Sedro-Woolley, WA
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Posted: Tue Feb 06, 2001 2:18 am |
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Here's a rule of thumb!
Watch me and learn from me.
If that is not good enough than...Try this...Try making something like this in Max..Its simple objects so it shouldnt be to hard. Then try and lite it the same way. You may learn something from it, you may not. Just a thought.
And I also liked it better when the backgroumd was less blurry. I dont think your that far away from it. Besides you were putting to much time and good detail in it earler to blurr it out so much.
Blitz...You know more than me, what could I posably help you with
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spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
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Posted: Tue Feb 06, 2001 3:48 am |
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Skeezer, fix the perspective and I will do something over it.
But i think that if you fix that, the lighting will bother you a lot less.
drawing first, values second, color third.
Very good suggestion, Blitz.
Yes, don't blur it out so much. Makes it look like bad photography. Lack of depth of field ofthen happens with model shots or where there was not enough light to open the aperture and get enough depth of field. |
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AdezJ member
Member # Joined: 22 Oct 1999 Posts: 220 Location: Sweden! (Gothenburg)
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Posted: Tue Feb 06, 2001 8:21 am |
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i hate geocities! it's soo SLOOOOW! Get another webhome plz i want to c your pictures! but i have to wait a couple of minutes :/ do anyone except me have this problem?
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Adezj -Oops! that wasn't me! |
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Bugscratch member
Member # Joined: 23 Sep 2000 Posts: 313 Location: Germany
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Posted: Tue Feb 06, 2001 9:48 am |
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Immeadiately reminded me of the showdown hall in Ghost in the Shell.
Looks good. Everything important has been said.
Nice mood, but I'd like some more colour.
-bugscratch
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"Every intelectual has two countries of origin: His own and Syria."
---Syrian Pavillon @ EXPO 2000 --- |
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