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Author   Topic : "some hat-guy (wip) c& c appreciated"
Daydreamer
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Member #
Joined: 31 Jan 2001
Posts: 43
Location: Beyond the looking glass...

PostPosted: Sun Mar 03, 2002 3:37 pm     Reply with quote


jpg -compression killed the colours even tho it was saved at a somewhat high level...

Rabe
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Walkaer
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Joined: 10 Feb 2002
Posts: 94
Location: St. Louis, MO

PostPosted: Sun Mar 03, 2002 3:58 pm     Reply with quote
wow!

I really like the color choices that you made (purple glasses against a yellow-based background; purple glasses against green irises).

I would say that I think the eyeballs look like they should be set farther into the sockets (they seem to be bulging a bit) and that the eyes should be positioned lower on the face.

I really appreciate the stylized lines that you traced along the whites of the eyes.

I also think that the lips look sort of pasted on.

I also prefer the smooth shading of the subject's left cheek (the cheek that's on our right), as opposed to the otherone that's cast in shadow and seems rougher.

The shadow of the sunglasses along the above cheek seems placed exactly right, tracing the contours of the cheekbone very well. So well, in fact, that I didn't even notice that it was there!

You might also want to model the subject's ear, or you could cover it with hair. I think the former solution would work better though.

Keep up the great work! ^_^
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jesusclone
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Joined: 25 Jan 2002
Posts: 165
Location: Tx

PostPosted: Sun Mar 03, 2002 4:40 pm     Reply with quote
perhaps it's just me, but it seems to me that the cheekbones are entirely too large, I would make them a bit smaller, also, I think her cheeks should be fatter, the indent from the cheekbone to the cheek should be more suttle, unless you wanted that look of course. Just tryin to help.

--------------------


http://www.twigpeople.com/dmo
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Daydreamer
junior member


Member #
Joined: 31 Jan 2001
Posts: 43
Location: Beyond the looking glass...

PostPosted: Sun Mar 03, 2002 10:18 pm     Reply with quote
thanks for your kind replys, i really appreciate it, both of you gave me some input which i do value, thanks again.

Concerning the matter of the rather say, stylized/deformed physiogonomy (spelled right ?) of the head, that is, in fact intended, as its more or less supposed to be a rather puppetlike and unreal figure

so much, i havent slept since so i'll end my babbling for now,
Rabe
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