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Author   Topic : "Poster for upcoming short film 'Hero'"
dtitus
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Joined: 22 Oct 2001
Posts: 34
Location: Nova Scotia, Canada

PostPosted: Fri Nov 09, 2001 5:20 am     Reply with quote
Poster for 'Hero', my upcoming short film. More info at http://3d.davidtitusproductions.com



Just thought I'd share.
David

[ November 09, 2001: Message edited by: dtitus ]
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roundeye
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Joined: 21 Mar 2001
Posts: 1059
Location: toronto

PostPosted: Fri Nov 09, 2001 6:32 am     Reply with quote
i looks like you couldnt cleanly separate your render from its background. if this was max, you can save the render as a tiff that includes an alpha channel. just incase you didnt know... other than that i think it looks great!
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patrick
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Joined: 07 May 2001
Posts: 163
Location: Maryland

PostPosted: Fri Nov 09, 2001 9:57 am     Reply with quote
Get rid of the star right below the letter f in the word forced, it's too close and makes the f look like a parenthesis or bracket.
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dtitus
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Joined: 22 Oct 2001
Posts: 34
Location: Nova Scotia, Canada

PostPosted: Fri Nov 09, 2001 10:00 am     Reply with quote
Done, and I fixed up the alpha a bit too.

David
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Vgta
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Joined: 21 May 2001
Posts: 447
Location: Arlington, Texas

PostPosted: Fri Nov 09, 2001 10:53 am     Reply with quote
Very cool, here are my two cents worth. Mind you they are my opinion.

The light sourcing seems to be a bit off, look at the building and how the character is lit, also maybe soften the highlights a bit and I am not partifularly fond of the outerglow that surronds the character.

BTW, love the goggles on the character, I didn't mind the spidey look before but now he is more yours, if that makes sense.

Great work.
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SameOldShit
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Joined: 09 Apr 2001
Posts: 108
Location: Toronto,Ontario,Canada

PostPosted: Fri Nov 09, 2001 11:37 am     Reply with quote
I love Ray and I like this poster...I think it might look really cool and dramatic if you forced the perspective...make it look fish-eyed...pose Ray so he's really coming out at you...super foreshortened! It will work with the current layout (which I like)...keep up the good work...

sidebar: I have a Mac...my WMP tells me that the Ray animations file are wider than 400x400 pixels and cannot be played. Anyone else having this problem?
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arkoh
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Joined: 10 Nov 2001
Posts: 134
Location: Copenhagen, Denmark

PostPosted: Sat Nov 10, 2001 8:07 am     Reply with quote
I am amazed!!! The overall atmosphere is simply stunning!! Let this be said first, so that the few comments I have are not taken for more than they really are...

I somehow dont like the goggles! At least not as they are shown here! There are too much reflection in'em! My surgestion... tone that down a bit, because it takes too much attention away from the character as a whole!

Just one comment on the environment... ahh well two of them! I absolutely adore your use of this very darkpurple sky! It creates a very powerfull tension in the poster, but the building and the bricks in the bottom of the poster... well I just don't think it gives the rest of the poster the credit that it deserves! This very dull lookin ridge and the bricks so obviously being a flat surface with a bitmap attached really annoys me!!! What happend to bumpmapping here, or simply anything like that. Shouldn't take too much attention away from the text, I know... but having seen what else you can do, this really bugs me!!!

Lookin forward to see more from you and RAY!
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Dekard
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Joined: 01 Nov 2001
Posts: 274

PostPosted: Sat Nov 10, 2001 3:17 pm     Reply with quote
I by no means am a professional here, actually long time lurker newbie poster, but it's a great start poster, my eye keeps getting drawn away into the middle of the poster where there is nothing but the nebulae, I'd suggest maybe making Ray be more prominent in the middle and maybe over the "Hero" title and maybe repositioning the tag line somewhere else maybe to the left of him if you expand the image to take up more of the screen. Excellent poster, I just keep moving away from your intended main focus and your attention should be drawn to your character not the nebulae. Hope that makes sense.
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Dekard
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Joined: 01 Nov 2001
Posts: 274

PostPosted: Sat Nov 10, 2001 7:23 pm     Reply with quote
Please forgive me for the hack job to your pic, just wanted to show you what I was meaning. I'm sure it would look much better cleaned up then my hack job..

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Gandalf-
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Joined: 07 Nov 2001
Posts: 237
Location: ONT

PostPosted: Sat Nov 10, 2001 8:24 pm     Reply with quote
Yeah, I completely agree with Dekard's compositional rework.
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dtitus
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Joined: 22 Oct 2001
Posts: 34
Location: Nova Scotia, Canada

PostPosted: Sun Nov 11, 2001 5:30 am     Reply with quote
Hey that's pretty good. I'll rework it when I get a chance and post the results. Owing to popular opinion (from other threads as well) I'll fix up that crummy brick wall as well.

Thanks folks, much appreciated.
David
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Dekard
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Joined: 01 Nov 2001
Posts: 274

PostPosted: Sun Nov 11, 2001 8:03 am     Reply with quote
I like your character, I stopped by your page and looked through his past, he definitely has his own character now, the cape flows nice in the avi's looking good, I just enrolled in computer animation classes and hope to be showing some of my stuff once I get some of the skillset behind me.
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arkoh
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Joined: 10 Nov 2001
Posts: 134
Location: Copenhagen, Denmark

PostPosted: Sun Nov 11, 2001 10:20 am     Reply with quote
No offense Dekard, and I hope none is taken, but if I have read and undestood the text in the poster right, then in my oppinion the "Greatness" seems to have been lost with the rework you did here... The mood and the text, are in my oppinion, in if not perfect balance, then allmost as close as it gets, if you still wants to leave out some of the misterious Atmosphere the text suggest. What greatness? RAY or the univers or what? No I like it very much the way it is David!!! I undestand where you are coming from, and I somehow agree, but making RAY take over from everything else does not solve the problem. If he could be enlarged to the extent that the whiteness from the cloud could work as a halo, that might do the trick!

I wouldn't want to see you change to much David! There is to much power in that poster to do that!!!
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dtitus
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Joined: 22 Oct 2001
Posts: 34
Location: Nova Scotia, Canada

PostPosted: Sun Nov 11, 2001 1:01 pm     Reply with quote
Guys this is tremendous feedback, I couldn't be happier.

I had some very distinct initial thoughts about how to portray Ray here, and I admit I'm sometimes too easily swayed by what appears to be popular opinion. *smacks self*. To return to my original vision...

Ray is almost secondary to his surroundings in this poster intentionally. My first feelings about how to portray him here was he should be in a more or less dominant type pose, one in which he looks like he has things under control. Standing on the building looking *down* at everything was supposed to accomplish that.

At the same time I wanted to give the feeling of how small he is in the big picture to reinforce the large obstacles he must overcome in his adventure.

So I was going for an image which showed the character in control of his immediate surroundings, while at the same time gave a nod towards the vastness of the hurdles he must overcome.

Having said all that, I can't be convinced this poster captures that, but it's a first attempt. I have a feelign if you had an overview of the story it might help any interpretations of these posters but I don't want to give anything away. A trailer is forthcoming however.

Again, thanks for the feedback.

David
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arkoh
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Joined: 10 Nov 2001
Posts: 134
Location: Copenhagen, Denmark

PostPosted: Sun Nov 11, 2001 2:04 pm     Reply with quote
If you read my last thread a bit closer, what you have just described as your initial intentions, has been exactly what struck me dead center the first time I saw the poster... and this even without knowing the overall plot of the story...! That is exactly why I urged you NOT to do any major changes to the thing.

I'd say this is a perfect example, demonstrating how wellthought design can say ohhh so much more than what is right at your feet!!!

- once again great work!


btw I went by your homepage, and saw the animations you have done of Ray! I am especially impressed by the cape... stunned is more like it! Keep at it, and let us know when things progress!
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dtitus
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Joined: 22 Oct 2001
Posts: 34
Location: Nova Scotia, Canada

PostPosted: Sun Nov 11, 2001 4:26 pm     Reply with quote
quote
Quote:
If you read my last thread a bit closer, what you have just described as your initial intentions, has been exactly what struck me dead center the first time I saw the poster


I got that arkoh, very astute comments and I appreciate them. Earlier in the thread someone had mentioned changing this or that and I immediately jumped on it saying I'd post a revision... that's what I mean't about my bending to perceived popular opinion a little too quick sometimes. You're post made me remember what I wanted to portray with it originally and I appreciate it.

David

[ November 11, 2001: Message edited by: dtitus ]
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Dekard
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Joined: 01 Nov 2001
Posts: 274

PostPosted: Mon Nov 12, 2001 12:15 am     Reply with quote
No offense taken, art is expression and opinions, everyone has one. Naturally and scientifically proven, we are all drawn to the light in images and life as everyone is, so your eye tends to draw away from teh subject matter on the poster which is smack dab in the middle of the nebulae. That was my only point. My rework sucks, it took 30 seconds in photoshop, was just to get the point across, it doesn't have to overlay text or anything else, but having the empty space their with the light colors the viewer gets drawn away from the intended subject of the poster itself, that was all I was trying to pervay. Ray is the 'hero' we are supposed to be admiring not his nebulae behind him. It's an excellent poster and workup, I just don't want to see Ray get shortchanged in his movie debut.
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