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Topic : "First decent try at low-poly modeling." |
XandGash member
Member # Joined: 17 Feb 2001 Posts: 156 Location: Boston, MASS, U.S.A.
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Posted: Wed Oct 10, 2001 1:54 am |
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It's Shadow from Sonic Adventure 2. I have yet to make the nose, or an accurate texture for the head, but I want to wait until I get the part I've done so far correct.
[ October 10, 2001: Message edited by: XandGash ] |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Wed Oct 10, 2001 8:55 pm |
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Looking coolies dude! Can't wait to see it progress @:-D |
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XandGash member
Member # Joined: 17 Feb 2001 Posts: 156 Location: Boston, MASS, U.S.A.
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Posted: Sun Oct 14, 2001 8:30 am |
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I don't think I can progress with it. I tried to texture map it, using a plugin that shows it in 2d so that you know where you should color, but there was alot of overlapping. I'd color the poylgons where he ears would go, and I'd get the same color on part of the back of the ears. |
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