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Author   Topic : "First decent try at low-poly modeling."
XandGash
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Joined: 17 Feb 2001
Posts: 156
Location: Boston, MASS, U.S.A.

PostPosted: Wed Oct 10, 2001 1:54 am     Reply with quote
It's Shadow from Sonic Adventure 2. I have yet to make the nose, or an accurate texture for the head, but I want to wait until I get the part I've done so far correct.






[ October 10, 2001: Message edited by: XandGash ]
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Brain
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Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Wed Oct 10, 2001 8:55 pm     Reply with quote
Looking coolies dude! Can't wait to see it progress @:-D
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XandGash
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Joined: 17 Feb 2001
Posts: 156
Location: Boston, MASS, U.S.A.

PostPosted: Sun Oct 14, 2001 8:30 am     Reply with quote
I don't think I can progress with it. I tried to texture map it, using a plugin that shows it in 2d so that you know where you should color, but there was alot of overlapping. I'd color the poylgons where he ears would go, and I'd get the same color on part of the back of the ears.
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