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Author   Topic : "Dino-skin for Quake3Arena model"
Clockwork Bacon
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Joined: 12 May 2000
Posts: 69
Location: Indianapolis, IN, USA

PostPosted: Fri Jan 26, 2001 6:09 am     Reply with quote
Hey guys! I've been working on skins for a soon to be released Q3A model called "Fang".
Just wanted to see what you guys thinks of it, and if you have any crits. Fire away!
This is the default skin. It's pretty much finished....




and here's the CTF red/blue team skin I'm working on now...



What do ya think?

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Digisaur's Lair
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strata
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Joined: 23 Jan 2001
Posts: 665
Location: stockholm, sweden

PostPosted: Fri Jan 26, 2001 6:14 am     Reply with quote
Will it look like the top thing in the game? In that case it's cool as hell. It'll look pretty funky holding a rocket launcher with those wee little arms tho =)
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EviLToYLeT
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Joined: 09 Aug 2000
Posts: 1216
Location: CA, USA

PostPosted: Fri Jan 26, 2001 6:17 am     Reply with quote
Looks cool from where it is. Post some more different angles Hehe.. can't you make the rockets fire from its mouth? ok great job btw.
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Clockwork Bacon
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Joined: 12 May 2000
Posts: 69
Location: Indianapolis, IN, USA

PostPosted: Fri Jan 26, 2001 7:07 am     Reply with quote
Heh, actually the rockets, etc. DO come out of his mouth! And when you are running about and grab a weapon, he scoops it up in his mouth like he ate it. HAAHAH!
Another funny thing he does is when he dies and falls on his back, one of his back legs kicks in the air LOL!

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Digisaur's Lair
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Clockwork Bacon
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Joined: 12 May 2000
Posts: 69
Location: Indianapolis, IN, USA

PostPosted: Fri Jan 26, 2001 2:45 pm     Reply with quote
Here's the CTF body...
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samdragon
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Joined: 05 May 2000
Posts: 487
Location: Indianapolis

PostPosted: Fri Jan 26, 2001 7:22 pm     Reply with quote
Well it's about time you finished those!
Looks awesome.
I'm sure they will be VERY happy with the final result.
the legs turned out really nice too.
is that the 8 bit map? or does quake handle a higher one?
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29A
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Joined: 08 May 2000
Posts: 110
Location: Stockholm, Sweden

PostPosted: Sat Jan 27, 2001 8:21 am     Reply with quote
q3 can handle 24bit + 8 bit alpha images. though it works alot with shader definition files, so you can define severel layers that are mapped differently/have different transparencys/multiply/etc.

though the kenginge will rock that one, atleast the bits i'm writing
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Dryfire
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Joined: 21 May 2000
Posts: 945
Location: Long Island, NY

PostPosted: Sat Jan 27, 2001 3:38 pm     Reply with quote
hell yeah man, don't forget to post a link to the final d/l, i'd love to be a little fraggin dino!

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-=DryFire=-
'Reality is just a dream'
GoD Graphics
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ReSistanZ
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Joined: 18 Dec 2000
Posts: 207
Location: Hoorn NH, The Netherlands

PostPosted: Sat Jan 27, 2001 7:20 pm     Reply with quote
Wow, cool work! Where did you model/render/etc it with?
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Freddio
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Joined: 29 Dec 1999
Posts: 2078
Location: Australia

PostPosted: Sun Jan 28, 2001 4:46 am     Reply with quote
cool colours you have happening there..

good job
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Clockwork Bacon
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Joined: 12 May 2000
Posts: 69
Location: Indianapolis, IN, USA

PostPosted: Sun Jan 28, 2001 2:19 pm     Reply with quote
Thanks everyone! It's almost ready. I'll post a link in this thread when it's downloadable. You'll be able to get it from Polycount, Skindom, etc as well.
To 'render' it, I used a program called SeeMD3, then took a screenshot haahah.
Yeah, I'd like to do a skin that used the effects shaders that Q3A has. Some of them are really cool.
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