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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "spawn sketch"
jerm
junior member


Member #
Joined: 23 Dec 2000
Posts: 40
Location: Hoboken, NJ

PostPosted: Sat Dec 23, 2000 3:17 pm     Reply with quote
first post here... been coming for a while to check out the awesome work here, thought i'd start contributing.

below's a sketch i did of spawn, hour's work, most likely going to color eventually.



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jerm : simzonline.com/jerm

[This message has been edited by jerm (edited December 23, 2000).]
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Dives
member


Member #
Joined: 22 Sep 2000
Posts: 392
Location: Finland

PostPosted: Sat Dec 23, 2000 3:29 pm     Reply with quote
I think it has too many lines to be colored. It will require serious cleaning. Just my oppinion.
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Zoso
member


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Joined: 23 Dec 2000
Posts: 132
Location: Stuttgart, Germany

PostPosted: Sat Dec 23, 2000 3:42 pm     Reply with quote
Spawn rocks! I remember picking up issue 1 when I was in school and thinking "McFarlane is a GOD!"

But I digress ...

The pose you have him in is cool - really powerfull with that superhero look. Muscle definition is pretty good too, but a little more detailing would help. I think if you add more curves and folds to the cape it will flow really well. Think windblown on this one...

Clean this up and then color it and it'll be bad assed.



[This message has been edited by Zoso (edited December 23, 2000).]
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TheMilkMan
member


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Joined: 04 Nov 2000
Posts: 797
Location: St.Louis

PostPosted: Sat Dec 23, 2000 4:34 pm     Reply with quote
the form looks solid enough but the line work is far to busy...tone down the scetchiness and try doing some tight line work I think a lot more people would dig it
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Nisse
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Joined: 16 Nov 1999
Posts: 20
Location: Sunne, Sweden

PostPosted: Sat Dec 23, 2000 4:39 pm     Reply with quote
Nice pic.
I love Spawn and have almost every comic whit his apperance in swedish, and a couple in english...
I see you�re using the same pose as the Spawn toy in Spawn Series 17 Classic.
Did you use the toy as a model?
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jerm
junior member


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Joined: 23 Dec 2000
Posts: 40
Location: Hoboken, NJ

PostPosted: Sun Dec 24, 2000 1:29 pm     Reply with quote
I understand completely with the line complexity... most of my art exp is in pencil/ink, so that's just a habit. Curving the cape shouldn't be to hard, once I get started coloring (my PS experience is very little). And yes, I used the toy model as a reference, from a 2-inch high photo in a catalog.

One quick question, for coloring in Photoshop, selecting colors, is it best to use the default swatch, are their others you can import, or do you guys make your own colors with the rgb-picker.

Thanks for the feedback.

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jerm : simzonline.com/jerm
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Dryfire
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Joined: 21 May 2000
Posts: 945
Location: Long Island, NY

PostPosted: Sun Dec 24, 2000 1:34 pm     Reply with quote
Oh yea man! That pic is great and the rough sketch gives it a great look for spawn, just as it should be! real nice - great proportions too!

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-=DryFire=-
'Reality is just a dream'
GoD Graphics
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jerm
junior member


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Joined: 23 Dec 2000
Posts: 40
Location: Hoboken, NJ

PostPosted: Tue Dec 26, 2000 8:38 am     Reply with quote
started the coloring, mostly solid colors with a multiply layer. fixed up the head and cape (made it more flowy if that's a word)



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jerm : simzonline.com/jerm

[This message has been edited by jerm (edited December 26, 2000).]
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ex
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Joined: 23 Mar 2000
Posts: 887
Location: USA

PostPosted: Tue Dec 26, 2000 8:51 am     Reply with quote
whoooa...that looks nice
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Krazy
member


Member #
Joined: 09 Dec 2000
Posts: 238
Location: MI, US

PostPosted: Tue Dec 26, 2000 10:18 pm     Reply with quote
looks great hope you plan on getting rid of those lines and making it a lil darker since spawn isnt really your happy go lucky type guy
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