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Topic : "Updated Elven Chick" |
zeebit member
Member # Joined: 30 Oct 1999 Posts: 75 Location: cincinnati, OH
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Posted: Mon Dec 18, 2000 2:23 pm |
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I didn't want to take away from melkor's thread, and since this picture looks alot better than the last ones i posted, i figured i would start a new topic.
first off, it was done in maya
She was modeled to be animated, otherwise i would just add a bunch of geometry and use artisan to sculpt the hell out of it.
But, yeah, the topology was somewhat well thoughtout.
Dr. Bang - It started out as a nurbs birail then i patched the eye into it, then i turned it into polys and tweaked it for a while as well as added the nostrils and the ears.
so yeah,
any critique is welcome,
-pete
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Aius_Lytebringer junior member
Member # Joined: 19 Oct 2000 Posts: 41 Location: Royal Oak MI, USA
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Posted: Mon Dec 18, 2000 3:04 pm |
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That's pretty damn cool Zeebit. Is she going to have eyebrows/hair and all that good stuff by time you're finished? If I could point out one thing, it would be the lips. If it were me I would make the top lip a little smaller and the bottom one fuller. That's a preference thing though. Looks good so far. Keep up the good work. |
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AdezJ member
Member # Joined: 22 Oct 1999 Posts: 220 Location: Sweden! (Gothenburg)
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Posted: Mon Dec 18, 2000 3:17 pm |
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Hey! nice pic! i c one more thing, but it might just be me.. if u look closly at the eye... doesnt it look like the Iris is carved out from the eyeball?
/Adezj |
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Visigoth Guest
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Posted: Mon Dec 18, 2000 7:25 pm |
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That's really good dude...The only thing that bothers me, is the top of the ears; Aren't elves ears supposed to come to points...? Anyway, excellent work man.
------------------
Your car is a fiberglass penis extension. |
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AlieN junior member
Member # Joined: 28 Sep 2000 Posts: 40 Location: Vancouver, B.C., Canada
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Posted: Mon Dec 18, 2000 7:44 pm |
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there should be more of a dip in between the nose and the upper lip, so that the upper lip projects outward from the face more.
the way it is now, it's a straight line from bottom of the nose to top of the lip |
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Melkor junior member
Member # Joined: 17 Oct 2000 Posts: 11 Location: Australia
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Posted: Mon Dec 18, 2000 9:16 pm |
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Nice model indeed Zeebit. I agree with Aius, the lips just need a tinsy bit of work, but she deffinately looks great non the less. Oh, and thanks for the comments regarding my model. Much appreciated. Man, I'd love to learn Maya, but Ligthwave is keeping me busy for the time being.
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Tendril member
Member # Joined: 12 Nov 2000 Posts: 75 Location: Brisbane, Australia
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Posted: Mon Dec 18, 2000 9:33 pm |
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Yay! 3d!
im just starting out on maya, and the thing that cought my eye about the model is hat its nice and seamless, which is what ive had trouble with in maya. what method did u use to model it? i tried a nurbs suraface and trimmed the eyes and nose out, which apparently is what you do... but i gat wrinkles and seams. might it be easier with subdivision surfaces? |
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garuda_x member
Member # Joined: 30 Aug 2000 Posts: 66 Location: Los Angeles
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Posted: Mon Dec 18, 2000 9:42 pm |
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if i may suggest to anybody looking to build quick and seamless models....
subdivision surfaces.
its all about the subD, baby.... |
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zeebit member
Member # Joined: 30 Oct 1999 Posts: 75 Location: cincinnati, OH
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Posted: Tue Dec 19, 2000 5:46 am |
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Yeah, it is a subdiv, or a smoothed poly whch is the same thing. That is what lightwave's metanurbs is based on as well.
you have to be careful tho, because polygons are so free as far as what topology they allow, if you put too many tirangles n there or screw up on the topology, you can have serious problems. you can get unwanted creases in the surface or end up with a mess of polys that are hard to animate. taht is why i started with a nurbs birail. it gives you a nice clean surface to start with.
Thanks for the critiques everyone, i will see what i can do with the lips
-pete |
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