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Author   Topic : "How Do U call this new effect?"
Aimok
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Member #
Joined: 31 Oct 2000
Posts: 64
Location: Hamburg,Germany

PostPosted: Sat Dec 02, 2000 9:22 am     Reply with quote
Hi.
Do u know this special effect, where an object is generated 3D and there is a black outline around the polygons, so that it looks like a drawing but it is 3D?
�This looks fantastic-I ve seen it in a new Dreamcast Game and for example in the MTV Europe Awards...

How Do I call this effect and is there a trick to make this myself?

THz
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Tinusch
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Joined: 25 Dec 1999
Posts: 2757
Location: Rhode Island, USA

PostPosted: Sat Dec 02, 2000 9:36 am     Reply with quote
Synj uses that for his animations ( www.synj.net )
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coconutmonkey
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Joined: 20 Mar 2000
Posts: 166
Location: NC,USA

PostPosted: Sat Dec 02, 2000 9:46 am     Reply with quote
there's a plug-in for 3d studio max called cartoon-reyes, it makes your whole 3d scene look drawn, you can choose between cell drawings pencil drawings etc. It works really well. I saw a q3 player model that did this and it involved copying the model and flipping it's faces and doing a lot of other crap, try www.planetquake.com/polycount and look for the cartoon looking lady, she's pretty recent and in there he explains how he did it.
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assa
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Joined: 02 Feb 2000
Posts: 96
Location: Amsterdam Holland

PostPosted: Sat Dec 02, 2000 10:17 am     Reply with quote
It's "toon shading" and it's not really new,
e.g max plugins like cartoonreyes, vecta3d,
illustrate etc. can give your movies this
2D meets 3D look. (every 3d package nowadays
has a plugin or option to achieve this look)

And yes, jetgrind radio looks cool indeed.

assa
-----
pro artist.designer
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Tendril
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Joined: 12 Nov 2000
Posts: 75
Location: Brisbane, Australia

PostPosted: Sat Dec 02, 2000 10:23 am     Reply with quote
if u want to do it in a game(such as quake) u can do it by duplicating the object, then scale this new version and invert the normals. give that a matt black material and it will make a black outline. the bad thing is u have twice the polys. If u want to do it in cinematics u can download a cell shader at www.blur.com, look in the blur beta rayfx thing, they also are releasing a lot of other rendering tools which are fucking cool.
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Sat Dec 02, 2000 11:32 am     Reply with quote
yeah the cell shader at blurbeta is really nice.

here is an example from a charcater i am working on:




the plugin from blurbeta has it issues however (especially the Inking does not work very clean)



[This message has been edited by Nex (edited December 02, 2000).]
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Aimok
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Joined: 31 Oct 2000
Posts: 64
Location: Hamburg,Germany

PostPosted: Sun Dec 03, 2000 3:28 am     Reply with quote
Hey THX for all Information folks, I like really the stile.
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leno
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Joined: 24 May 2000
Posts: 18

PostPosted: Sun Dec 03, 2000 10:47 am     Reply with quote
actually, synj doesnt use any plugin like that. just flat shading and heavy model outlines.



lenoleum
http://www.liquid2k.com/lenoelum
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Trance-R
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Joined: 03 Nov 1999
Posts: 360
Location: Burnaby, BC, Canada

PostPosted: Sun Dec 03, 2000 11:28 am     Reply with quote
Yah! Cel Shaders for LW is cool.
I've seen some plug-ins that give you this painted look. Very cool.

BTW, Leno, you have a typo in your URL.
Should be lenoleum, not lenoelum.
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nova
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Joined: 23 Oct 1999
Posts: 751
Location: seattle, wa

PostPosted: Sun Dec 03, 2000 1:04 pm     Reply with quote
yeah, Animation Master has an effect like that, in the render window you choose 'toon shading', and you specify line thickness, color, etc.

that probably didn't help you much, but maybe for A:M users



------------------
*nova
!
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Tinusch
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Joined: 25 Dec 1999
Posts: 2757
Location: Rhode Island, USA

PostPosted: Mon Dec 04, 2000 12:55 am     Reply with quote
Synj said he uses the toon shading option...
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