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Author   Topic : "Another painting I did for UnrealTournament PlayStation2"
Shane Caudle
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Joined: 19 Dec 1999
Posts: 50
Location: Raleigh, NC, US

PostPosted: Wed Nov 22, 2000 9:59 pm     Reply with quote
This is another original painting I did for the loading screen for Unreal Tournament PlayStation2. This one is displayed when you are exiting a game and going back to the menus, so, I thought it would be cool to have a warrior resting after a big battle.


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Shane Caudle
Art Director/Level Designer/3D Dude
For Epic Games on Unreal and Unreal Tournament
[email protected]
http://www.planetshane.com
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Isric
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Joined: 23 Jul 2000
Posts: 1200
Location: Calgary AB

PostPosted: Wed Nov 22, 2000 10:00 pm     Reply with quote
I'm loving these images, please post more.
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Shaded
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Joined: 22 Oct 2000
Posts: 413
Location: Toronto

PostPosted: Wed Nov 22, 2000 10:01 pm     Reply with quote
Most impressive
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halo thirteen
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Joined: 28 Aug 2000
Posts: 21
Location: calgary

PostPosted: Wed Nov 22, 2000 10:38 pm     Reply with quote
Absolutely amazing.
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immi
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Joined: 22 Oct 1999
Posts: 629
Location: vancouver

PostPosted: Wed Nov 22, 2000 11:05 pm     Reply with quote
Woah, cool picture. At first glimpse it looks more like a classic fantasy picture, than related to a first person shooter. Very cool though, think I could post it as a POTD at 3dp?
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LordArioch
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Joined: 14 Nov 2000
Posts: 173
Location: San Jose, CA USA

PostPosted: Thu Nov 23, 2000 12:25 am     Reply with quote
Remarkable. What medium are these done in?
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Matt Elder
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Joined: 15 Jan 2000
Posts: 641
Location: Sydney, NSW, Australia

PostPosted: Thu Nov 23, 2000 1:04 am     Reply with quote
The picture is pretty amazing but the situation just doesn't work for me. OK the character is resting but what is he sitting on? Looks like he/she/it constructed a chair just so they could have a nice pose in. The character just doesn't look resting to me. If you are resting, why would you have a heavy gun strapped to your back, would you have taken it off and have it resting against your leg or something.

I've never played the game but if the character was resting from fighting a big battle, would they not be covered in sweat or something.

sorry to rip it apart as the image is fantastic from an art point of view. Just given the situation you've mentioned, I don't find it believeable (that is my 2 cents and probably why your making the game and not me)

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See ya on da flip side
Matt
http://www.mattelder.com
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MaLoRuM
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Joined: 05 Aug 2000
Posts: 208
Location: Okazaki, Japan

PostPosted: Thu Nov 23, 2000 1:14 am     Reply with quote
ohh HUBBA HUBBA HUBBA! i love the textures on the background they give so much to the overall picture..... its just fucking beautiful F-U-C-K-I-N-G B-E-A-U-T-I-F-U-L!!!!!

cant think of a better two words to use!!!

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The Correct Procedure in The Art of the B*tch Slap: *Extend arm* *reel back* *twist torso* *stare opponent in eye* *twist back and release* :) *follow up with something cool to say*
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Rob M
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Joined: 18 Sep 2000
Posts: 266
Location: Puyallup, WA, USA

PostPosted: Thu Nov 23, 2000 1:57 am     Reply with quote
Damn Shane! Epic is very lucky to have an artist of your caliber.
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Giant Hamster
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Joined: 22 Oct 1999
Posts: 1782

PostPosted: Thu Nov 23, 2000 3:00 am     Reply with quote
well well! i think we've gotten all of the Epic team together now! We've got Shane here...cliffy b on the stileproject webcams and we also get to finger sweeney, bruce, and alan willard on shugashack all day!!!! MUHAHAHAHH!! we have you in our clutches! you shall never provial!!!!!!!

nice pic too....BUT!

he doesnt really look like he is resting.....he has more of the, "wha? you wanna fuck with me too?!?" look on his face.

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-JameZ the Giant Hamster-
the Hamster Alliance
www.mp3.com/jamezthegh
AIM: Gianthmstr
Musician,2d/3d artist, programmer,overall guru :)
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Tiger Eaten
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Joined: 17 Nov 2000
Posts: 226
Location: Ottawa, Ontario, Canada

PostPosted: Thu Nov 23, 2000 4:33 am     Reply with quote
I think this is a man at rest but he's troubled as though he just got through TKing half his team and is now wondering "Should I have done that?"

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ROAR! CHOMP! MUNCH! (You've been Tiger Eaten!)
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aNoah
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Joined: 03 Oct 2000
Posts: 150
Location: Columbia, MD USA

PostPosted: Thu Nov 23, 2000 4:46 am     Reply with quote
Ah geez...
I think it works the way it is. I don't think it needs criticism.
<BTW
Shane, I have your other UT painting as my background>

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-aNoah
Current Project Snapshot
My Gallery
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silber
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Joined: 15 Jul 2000
Posts: 642
Location: Berlin

PostPosted: Thu Nov 23, 2000 4:53 am     Reply with quote
amazing pic
for me he is resting
well maybe waiting for the next fight
..doesn't matter

the tor(gateway?) is pretty cool
but I don't like the rest of the bachground that much
would like to see more shapes in it
...just an illusion of depth

keep up the good work



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silber
http://silber.atariflys.de
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Rhomb
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Joined: 30 Oct 2000
Posts: 286
Location: Finland

PostPosted: Thu Nov 23, 2000 5:01 am     Reply with quote
Good looking pic. Although, the forepart looks a tad detached because there is much more detail in the stone&carvings of the pillars in the background than on the rocks and on the guy in the front. It's a little difficult to decide where to focus your eye.

-Ville
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Sergenth
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Joined: 06 Apr 2000
Posts: 437
Location: Milford NJ USA

PostPosted: Thu Nov 23, 2000 6:44 am     Reply with quote
Nice pic, though you forgot the bullet holes in the building walls... oh wait, my bad... the building is burning rubble .

I know you guys had to rush things, but how could you forget that players can't shape thrones or resting spaces from dirt in the actual game? That's mean!! I was about to sell my PC version of UT (and my pc) to buy the PS2 version (but not the PS2 itself, funnyly enough)!!!

Also, what resolution does this image appear in for the load screens or instruction manual images?

I tryed a little test with Photoshop...shrinking the images to 320x224 and upping it to 640x480 and letting the bicubic happy fun emulate the blurry resolution of the TV. It looks good there too (though that errant "fire" swipe of the brush to the lower right catches my critical eye).
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Axl
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Joined: 11 Mar 2000
Posts: 411
Location: London, England

PostPosted: Thu Nov 23, 2000 10:14 am     Reply with quote
Like the pose, looks as though he's deep in thought about how he's going to frag his next opponent. The textures on the arch and the background are real nice.
What's better the PC or PS2 version of UT?
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Cos
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Joined: 05 Mar 2000
Posts: 1332
Location: UK

PostPosted: Thu Nov 23, 2000 11:26 am     Reply with quote
Great pic shane, you have really created an excellent mood with it. Something about the background is looking a littlt flat right now tho, maybe the textures are a little too sharp .. A touch of blur on the textures behind the pillars and making the pillars a tad darker might help break it apart a little.. Not really sure, just my opinion. Great work!

Cos

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-Cos Koniotis-

http://www.3dpalette.org/~coskoniotis
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Icannon
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Joined: 13 Sep 2000
Posts: 597
Location: st.albert, AB, Canada

PostPosted: Thu Nov 23, 2000 7:15 pm     Reply with quote
nice. reminds me of that one brom peice.
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TheMilkMan
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Joined: 04 Nov 2000
Posts: 797
Location: St.Louis

PostPosted: Fri Nov 24, 2000 12:00 am     Reply with quote
Shane good work man I like the mix of the flat texture background and the 3d and the painted forground..excellent style post more stuff!
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