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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "My fine China collection..."
di_fuse
junior member


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Joined: 05 Sep 2000
Posts: 18
Location: west covina ca USA

PostPosted: Fri Sep 22, 2000 4:40 pm     Reply with quote
something i design in 3dmax

Di-Fuse
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daz199
member


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Joined: 30 Dec 1999
Posts: 415
Location: Surrey, BC, Canada

PostPosted: Fri Sep 22, 2000 6:46 pm     Reply with quote
wow
how do u get the material like dat?
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Gambit
member


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Joined: 01 Jul 2000
Posts: 213
Location: Las Vegas, NV, USA

PostPosted: Fri Sep 22, 2000 10:36 pm     Reply with quote
Looking great, di_fuse. Keep it up...

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Gamingvault.com
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Sat Sep 23, 2000 12:28 am     Reply with quote
Model and texture look both very cool, but get rid of that blur effect, it ruins an otherwise cool picture
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ScoobyDoo
member


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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sat Sep 23, 2000 1:01 am     Reply with quote
I'd say to not get rid of the blur effect, just do it right. The lip of the second tea cup is farther away than the receeding edge of the first one, but is still in sharper focus...? That doesnt make sense.

Question: I cant for the life of me figure out how to get decent results from Max's blurrer (its a word! I invented it...bluuuuurrrrerr! ).
Especially for depth of field type effects in animations. It always comes out REALLY crappy.

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Scoobydoobydooooooo!
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Anthony
member


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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Sat Sep 23, 2000 10:58 am     Reply with quote
Add an underglaze crackle, to make them look authentic.

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-Anthony
Carpe Carpem
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di_fuse
junior member


Member #
Joined: 05 Sep 2000
Posts: 18
Location: west covina ca USA

PostPosted: Sat Sep 23, 2000 4:30 pm     Reply with quote
Well the depth of feild i did was a photoshop effect. Its not the 3dmax depth of field.
All the texture was my own design i did with Photoshop.

Di-Fuse
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