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Topic : "My fine China collection..." |
di_fuse junior member
Member # Joined: 05 Sep 2000 Posts: 18 Location: west covina ca USA
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Posted: Fri Sep 22, 2000 4:40 pm |
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something i design in 3dmax
Di-Fuse
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daz199 member
Member # Joined: 30 Dec 1999 Posts: 415 Location: Surrey, BC, Canada
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Posted: Fri Sep 22, 2000 6:46 pm |
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wow
how do u get the material like dat? |
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Gambit member
Member # Joined: 01 Jul 2000 Posts: 213 Location: Las Vegas, NV, USA
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Posted: Fri Sep 22, 2000 10:36 pm |
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Looking great, di_fuse. Keep it up...
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Gamingvault.com |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Sat Sep 23, 2000 12:28 am |
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Model and texture look both very cool, but get rid of that blur effect, it ruins an otherwise cool picture |
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ScoobyDoo member
Member # Joined: 22 Feb 2000 Posts: 199 Location: Las Vegs, Nevada, USA
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Posted: Sat Sep 23, 2000 1:01 am |
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I'd say to not get rid of the blur effect, just do it right. The lip of the second tea cup is farther away than the receeding edge of the first one, but is still in sharper focus...? That doesnt make sense.
Question: I cant for the life of me figure out how to get decent results from Max's blurrer (its a word! I invented it...bluuuuurrrrerr! ).
Especially for depth of field type effects in animations. It always comes out REALLY crappy.
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Scoobydoobydooooooo! |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Sat Sep 23, 2000 10:58 am |
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Add an underglaze crackle, to make them look authentic.
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-Anthony
Carpe Carpem |
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di_fuse junior member
Member # Joined: 05 Sep 2000 Posts: 18 Location: west covina ca USA
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Posted: Sat Sep 23, 2000 4:30 pm |
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Well the depth of feild i did was a photoshop effect. Its not the 3dmax depth of field.
All the texture was my own design i did with Photoshop.
Di-Fuse |
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