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Author   Topic : "Space ship! Vwoooosh!"
waylon
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Joined: 05 Jul 2000
Posts: 762
Location: Milwaukee, WI US

PostPosted: Thu Jul 13, 2000 2:27 am     Reply with quote
Ok, so I've been working on this for way too long with way too little input. Low poly space ship, about on par (size-wise) with the Millenium Falcon. I've mostly been working on the textures lately, so those are foremost in my mind, but comments/advice on any part of it would be appreciated.



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n8
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Joined: 12 Jan 2000
Posts: 791
Location: Sydney, NSW, Australia

PostPosted: Thu Jul 13, 2000 4:14 am     Reply with quote
looks cool...but it looks like a stingray texture on the bottom and bits of the top..but then i dont know how to make a metal texture....so dun listen to me =)....again...looks kool
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mantis
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Joined: 03 Jun 2000
Posts: 359
Location: NJ/USA

PostPosted: Thu Jul 13, 2000 4:28 am     Reply with quote
You did excellent work on the textures. The space ship itself is a bit jagged, looking like it is coming directly out of a game but there is no problem with that mainly because you had to work with low poly. I would make the nose of the plane a triangle instead of the oval curve shape you have right now. Overall, good job.
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waylon
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Joined: 05 Jul 2000
Posts: 762
Location: Milwaukee, WI US

PostPosted: Thu Jul 13, 2000 7:47 pm     Reply with quote
Yeah, I thought the bottom section under the cockpit might be a bit iffy... perhaps I'll square off the vents a bit more.

As far as it looking like it might be coming out of a game... heh. Very perceptive. It's 320 polygons.. that's why it looks a bit choppy near the front.



[This message has been edited by waylon (edited July 13, 2000).]
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