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Topic : "**3d glassis photoshop plug-in**" |
zapman member
Member # Joined: 26 Feb 2000 Posts: 354 Location: USA
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Posted: Sun Apr 30, 2000 8:29 am |
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hey i am wondering if there is anytype of way to make your image work with having 3d glassis on like you see on them old comic books and some 3d movies.
I need the plug-in that will take a image and make it into a 3d thing were you put on the glassies and it will 3d or what not.
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ZAPmAn
Digitize Design
art, fart, and be smart. |
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Guy member
Member # Joined: 29 Feb 2000 Posts: 602 Location: British Columbia, Canada
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Posted: Mon May 01, 2000 10:21 am |
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it would work if there is a plug-in for it. i know you can get a free one for 3ds MAX, but i guess that doesnt really help you much if you dont have that program, if you do have MAX then look for the plug-in then use your PS image as a background (or something similar to that) and render it in there.
just a thought |
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akh member
Member # Joined: 22 Jan 2000 Posts: 87
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Posted: Mon May 01, 2000 5:17 pm |
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uhm, Guy, i dont think that would work. In order for the polorization to occur, you actually need two different angles of the same picture. Changing the perspective will not create the 3d effect. Therefore, it is impossible to do that effect in photoshop, unless you actually make the two different angles and then manually displace them. Hope this helps
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akh.cjb.net
mmmmm...doughnuts |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Mon May 01, 2000 5:40 pm |
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Might be possible to have the blue and red layers being updated sepperately using some kind of z reference (which photoshop cannot do), then you'd have a 'monochromatic' "3d" image (that is, if you hand painted a different POV for each channel). However, it's something possible under ZBrush since each pixel has a depth value, and we can extrapolate different perspectives from that info by shifting the pixels x/z and y/z for each POV...
If you care for me to explain, I will -- at least to the best of my knowledge.
frost.
[This message has been edited by Frost (edited May 01, 2000).] |
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