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Author   Topic : "The 3d thread"
balistic
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PostPosted: Mon Apr 25, 2011 4:17 pm     Reply with quote
Grrr ... not sure how SquareSpace wants me to link files ... I'll look into it. Sorry.
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durgldeep
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PostPosted: Mon Apr 25, 2011 4:45 pm     Reply with quote
changing jpg to png works [Edit: well, did for a while...]:
http://brianprince.squarespace.com/picture/fxmovies_brianprince_003.png?pictureId=7124928

really like the second one Smile
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balistic
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PostPosted: Tue Apr 26, 2011 2:51 pm     Reply with quote
Thanks! I think I fixed the links ... turns out I had hotlink protection enabled.

I still can't embed them with the img tag ... I think because the links don't end in .jpg. Oh well. Links are okay for now.
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Quintus Dias
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PostPosted: Wed Apr 27, 2011 12:36 pm     Reply with quote
balistic, cool, I remember that chair scene.

durgl, how's it going with the story? Very Happy


I still experiment every now and then, 3d is too time consuming though.
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Quintus Dias
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PostPosted: Wed Apr 27, 2011 1:41 pm     Reply with quote
lol 2.57b stable release just released:
http://www.blender.org/download/get-blender/


///the 2.57a sure felt unstable so I guess it wasn't just me then....
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Quintus Dias
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PostPosted: Wed Apr 27, 2011 11:16 pm     Reply with quote
Wow! this is awesome.

Cycles, a new open source render engine for Blender:
check this out:
http://www.youtube.com/watch?v=8KgrBjt4e9k&feature=player_embedded
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Quintus Dias
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PostPosted: Wed Apr 27, 2011 11:48 pm     Reply with quote
this fits in here with the codename "Cycles":
http://code.blender.org/index.php/2011/04/modernizing-shading-and-rendering/


From the link above:

"In May, I�m starting to work for the Blender Institute again. Besides maintenance, bug fixing, release work, etc, my big target will be modernizing the shading and render system. We haven�t worked out the exact plans, but this is roughly what I have in mind:"


////
Wow sure is exciting, I have been hoping for the render system to be more developed in Blender...... Very Happy
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durgldeep
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PostPosted: Fri Apr 29, 2011 6:12 pm     Reply with quote
Quintus Dias wrote:
durgl, how's it going with the story? Very Happy


Hey QD - it was interrupted (always) by real work [flings crowbar] Twisted Evil
Am kidding myself I'll get back to it in May (outdoor season starts)...
We'll see. Thanks for asking. Smile
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Quintus Dias
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PostPosted: Thu May 05, 2011 10:57 am     Reply with quote
Hmm should we revive this section?

Here's a displacement map test, been testing with multiresolution settings and smoothing set on rather high to make it well yea lol smooth. Twisted Evil
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Quintus Dias
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PostPosted: Fri May 20, 2011 1:34 am     Reply with quote
Hmm I doubt 3d fits in Sijun somehow.....

a door handle made for a speed activity that I am running on another forum, messed up the topology with trying another workflow. Was a pretty decent workflow though so it is what it is lmao. Twisted Evil

1 hour
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durgldeep
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PostPosted: Fri May 20, 2011 8:29 am     Reply with quote
Quintus Dias wrote:
Hmm I doubt 3d fits in Sijun somehow.....


Works for me. Very Happy

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Quintus Dias
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PostPosted: Sat Jun 11, 2011 8:22 am     Reply with quote
durgldeep wrote:

Works for me. Very Happy


Awesome. Very Happy
I guess we can post something from time to time.
Right? Smile


That scene looks awesome btw durgldeep.


A dumbbell made for speed modeling, 1 hour.
Added a blog again to my site, I actually think it works better now for some reason.
Perhaps I should look at things long term and not in a quick solution way.
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ZM
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PostPosted: Fri Jun 24, 2011 10:30 am     Reply with quote
going to throw some old stuff :d


Quintus : the displacement test are awesome, I love the texture !











It's only Low poly stuff, for real time games
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Sumaleth
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PostPosted: Fri Jun 24, 2011 7:19 pm     Reply with quote
zm: love the little tree.
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Quintus Dias
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PostPosted: Sat Jul 02, 2011 2:34 pm     Reply with quote
ZM, thank you. Smile wonderful stuff you got there, hope to see some more. Smile

texture painting test on sculpt, I have been starting to see this stuff as a speed activity.
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Quintus Dias
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PostPosted: Thu Jul 14, 2011 10:33 am     Reply with quote
///Edit, had to make a new render since it became really strange the one that I posted before. lol must have been tired as hell last night. Twisted Evil

Those are not wings btw, I was thinking of some kind of similar to arms protection thingy.... ah anyway....

More sculpt experimenting:
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durgldeep
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PostPosted: Thu Sep 01, 2011 12:12 pm     Reply with quote
wip, rough layout (minus sphenoid, ethmoid, palatine); will keep adding
parts/detail until either interest or processor craps out...

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ZM
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PostPosted: Thu Oct 13, 2011 1:19 pm     Reply with quote
@quintus => I'm always amazed by your 3D sculpture, it's looks like 3d, but there's a really strong painted feeling to it


A texture i'm working on, the mesh is not by me, I only did the unwrapping + texture (curently there's a diffuse and a specular)
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durgldeep
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PostPosted: Mon Oct 31, 2011 9:48 pm     Reply with quote
QD, came back to edit/say (as I meant to): always interesting/exotic 3D forms
and the colours best of all (and ZM beat me to it, hehe). I don't always have
enough free headspace to 'be social' but I notice prettymuch every lapse
(fixing them is another issue). Kudos. Smile
--------------

111106 - and this belongs here Very Happy

Marvel CGI Movie HD
http://www.youtube.com/watch?v=24K0io-08l4

And a fan piece (awesome):

Spiderman VS Rhino
http://www.youtube.com/watch?v=zVPD4XcQxPY
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farvus
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PostPosted: Sun Nov 06, 2011 7:04 am     Reply with quote
I started playing with 3dsmax lately. Here is some result.


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Nide
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PostPosted: Sun Dec 18, 2011 9:57 am     Reply with quote
hello guys , great work here... my first little sketch on ZBrush and on this thread Cool

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whom
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Joined: 28 Feb 2012
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Location: Sweden

PostPosted: Wed Feb 29, 2012 2:13 pm     Reply with quote
nice works guys, thanks for the comments. Hmm I shoudn't perhaps post from my site... I keep changing the directory all the time.... Embarassed

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T_England
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PostPosted: Sat Mar 03, 2012 4:33 pm     Reply with quote
Hi Mathew, its good to see you back on the forum again. I know how you feel about settling on a direction for your art. I got back into 3D again after a long gap when I spoke to a guy from a small game studio in Canada. They were really keen on hiring a concept artist but wanted someone who could help out on the 3D side from time to time since there might not be enough work to justify a full-time 2D artist. I had no 3D work to show and its not a position I wish to be in anymore since I know i can do this if I put my mind to it and learn. Doing a 3D project is not going to make me a worse 2D artist, quite the contrary, I feel to some degree, that the two disciplines are mutually beneficial and that just because a 2D artist refuses to look into 3D that does not inherently make them a better 2D artist and the guy who is exploring 3D not. There are interesting avenues for design in 3D that maybe one would dismiss if they were working only in a 2D space. Its all good stuff as far as I`m concerned Smile A few wip shots below I really hope I can get this thing finished, I'm trying to get a high poly look with a mid poly topology, something that would sit well in a game engine. Looking forward to the texturing and lighting phase. Apologies for such a rant, your 3D concepts are very interesting Very Happy



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Last edited by T_England on Tue Jun 12, 2012 1:54 am; edited 2 times in total
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whom
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PostPosted: Sun Mar 04, 2012 11:52 am     Reply with quote
T_England, Hey nice to see you again man and thank you for the comment and the welcome. Smile
Funny this that I seem to be getting back and forth from this forum, maybe all a part of the process...?
Not sure if you have been following my blog but the goal was and perhaps is to make a better foundation in work with a 3d base and then polish the intended piece with 2d.
There's a real steep learning curve with 3d though, many different of them as such aswell, concept, posing and detailing that takes almost too much time on a lamens terms activity to learn properly. This at the same time makes the direction confusing cause you might wanna break down some elements in the scene, harder with 3d to do that easy....hmm.... I found the detailing being limited with blender, they will make this better in the next version though so I really look forward to the next Blender update.
Bmesh will be added, with that you will be able to divide one polygon into several vertices without effecting the next polygon on the side. I do hope I have understood this right though lol....

Yea it seems that it is perhaps better to be good at a lot of trades in the gaming industry. Is this a new trend? Some artists are even coding their own scripts, especially in 3d....

I agree with you here with working in both 2d and 3d, there's much to gain from both I believe.
Love the sandbuggy you have here, is this a concept all the way?
I have found it difficult to just come up with different details from head, that's why I started with these concepts and sculpting and let the other projects lay dorment for now....



..
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Lemur
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PostPosted: Sun Mar 04, 2012 1:00 pm     Reply with quote
woah T England, Matthew!

i agree with what you guys are saying, but have always sortof bumped a wall when i wanted to learn 3d. I do my dummy sketchup architecture models sometimes, but i wanna beable to build cars and spaceships dammit! Once i downloaded blender and sortof sat slackjawed staring at the console- any good learning resources/simple tutorials? (i know, i know, prolly a google search away)
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T_England
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PostPosted: Sun Mar 04, 2012 9:13 pm     Reply with quote
Hi guys, very cool concept model Mathew I do check your blog from time to time Smile I agree about the learning curve and it is incredibly time consuming, I used the packages quite a lot in 04-08 while at uni so that probably helped. Its amazing how much faster it is to sketch and paint though which is part of the reason i stopped 3D in the first place lol.

The dune buggy I started with some quick drawings, not very pretty.





I gathered a ton of photo reference that helps a lot as its quite a methodical process. Most of it is using basic tools such as cut, extrude edge, merge to center, insert edge loop and constraints and snaps, i think its called edge extrusion method? Most of the tools can be accessed using right-click gestures, it helps becoming familiar with the few tools that you will use a lot and the basics of poly modeling. This is in Maya btw, not used blender much

Lemur: Here's some pretty cool stuff!

Mid-poly modeling

http://speedhunters.com/archive/2011/11/17/behind-the-scenes-creating-cars-need-for-speed-run.aspx

Sub-D modeling

http://gotwires.blogspot.com/

(this guy did avatar amp suit Surprised) http://www.cgfeedback.com/cgfeedback/showthread.php?t=124

Game modeling

This one is really good

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/

Bay Raitt: http://vimeo.com/channels/spiraloid

some cool concept models here: http://www.benprocter.com/avatar/

Hope that helps Smile cheers!
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Last edited by T_England on Tue Jun 12, 2012 1:56 am; edited 1 time in total
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durgldeep
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PostPosted: Thu Mar 08, 2012 2:38 am     Reply with quote
fwiw some things are easier/faster to build in sketchup, then export to blender;
just gotta watch the number of faces you're creating (avoid the "arc" tool)...



same for sculptris to blender (organic shapes), tho apparently Bmesh is going
to change that (drums fingers) Smile
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whom
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PostPosted: Thu Mar 08, 2012 7:55 am     Reply with quote
thanks guys. Smile

T_England, cool concepts, gonna be interesting to follow this project. I love the model already.
Ah yes dune buggy, lol I blame my poor English. Embarassed

Lemur, at first just make it a practise like a speedpainting. I found out about the learning curve that it is good to just make your mind up about what you wanna model and then try to learn things as you go along with the project. Well lol I do approach things in the wrong order I believe, these days I just keep getting worse no matter what I do. Twisted Evil

durgl, yea Bmesh is gonna be sweet, in April we'll find out if it meets the expectations. It sure as hell gonna make modeling easier for me anyway. I wanna build a simple mesh and then add details, with Bmesh that is gonna be possible without looping everything. Can't hardly wait.... Twisted Evil


a concept I was messing around with, don't think it will work that well as a vehicle....






...
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samhell
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PostPosted: Mon Mar 12, 2012 3:29 am     Reply with quote
I'd like to join the 3d club also. Smile

Sketchup & 3DS Max are my weapons of choice and here's an ATV for those rugged off-world terrains.




p.s. As shameless self promotion, I have to note that there's a bit more 3d in the Genesis thread. Cool

http://forums.sijun.com/viewtopic.php?t=43057


Last edited by samhell on Mon Mar 12, 2012 7:04 am; edited 1 time in total
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Tomasis
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PostPosted: Mon Mar 12, 2012 6:22 am     Reply with quote
awesome, all guys!
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