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Topic : "Unreal tournament III concepts (big DL...i think)" |
Capt.FlushGarden member
Member # Joined: 12 Sep 2000 Posts: 737 Location: Seattle, WA
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Posted: Mon Dec 10, 2007 5:56 pm |
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Hey guys long time no post, been droppin in now and then to see the great work you guys are doing here.
Here's some concept sketches for UT III. They're already over 1 year old but the game's finished so I thought I'd post some.
So long m8s!
 _________________ www.johnliberto.com |
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Naeem member
Member # Joined: 13 Oct 2004 Posts: 1222 Location: USA
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Posted: Mon Dec 10, 2007 6:25 pm |
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wow...
just stunning. great work!! |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Cicinimo member
Member # Joined: 03 Mar 2001 Posts: 705 Location: Seattle
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Posted: Mon Dec 10, 2007 9:54 pm |
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Awesome John, second is my favorite . _________________ artpad.org |
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Hideyoshi member
Member # Joined: 08 Jun 2005 Posts: 303 Location: Germany
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Posted: Tue Dec 11, 2007 12:53 am |
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yeah, 2nd one is killer!! They all are!
Just plain awesome! |
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Vahn member
Member # Joined: 05 Dec 2006 Posts: 165 Location: Berlin
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Posted: Tue Dec 11, 2007 1:14 am |
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wow! great work !
how long does one of those take you ? |
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Jabo member
Member # Joined: 25 Jul 2002 Posts: 467 Location: Germany
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Posted: Tue Dec 11, 2007 2:38 am |
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Agreed, Deck16 concept is astounding, gave a nice new touch to the map. But first one is my favourite for the sheer vastness and cool sci-fi-industrial theme!
YOU ROCK!  _________________ CA SB|Flickr |
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notic member
Member # Joined: 09 Apr 2001 Posts: 441 Location: Sweden
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Posted: Tue Dec 11, 2007 3:31 am |
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yikes, first and second one are great! good to see you posting here again!
btw, i read the article about you in "solna-bladet" i usually never read it, but that particular day i did, heh |
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P-Rik member
Member # Joined: 14 Apr 2004 Posts: 554 Location: East of France
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Posted: Tue Dec 11, 2007 4:34 am |
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awsome !!  _________________ Pierrick l'Illustrateur des bois.
Website ! |
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3nasty member
Member # Joined: 05 Dec 2005 Posts: 340 Location: myspace.com/halomoto
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Posted: Tue Dec 11, 2007 5:47 am |
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da last is de best!!!! Did you use 3d in those works? |
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iandredd member
Member # Joined: 04 Jul 2002 Posts: 178
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Posted: Tue Dec 11, 2007 6:27 am |
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You just made my day Captain, good to see you back. |
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Leopard Snow member
Member # Joined: 11 Jan 2005 Posts: 172 Location: Montreal
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daryl member
Member # Joined: 28 Oct 2000 Posts: 441 Location: Stockholm, Sweden
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Posted: Tue Dec 11, 2007 11:20 am |
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great man, I enjoy watching these. 3rd is the one I like the most, I guess because of the mix with nature.
would you like to share some steps of how you work? with all those sharp angles going all ways
anyways, awesome works! _________________ homepage:blog |
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Lakka member
Member # Joined: 27 Sep 2007 Posts: 811 Location: Espoo, Finland
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Posted: Tue Dec 11, 2007 1:30 pm |
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whoah, now that is something!
I especially like the second one.
Awesome art for an awesome game  |
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M@. member
Member # Joined: 04 Nov 2003 Posts: 188 Location: Los Angeles
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eren member
Member # Joined: 08 Jun 2006 Posts: 124 Location: Turkey
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Posted: Tue Dec 11, 2007 2:48 pm |
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Amazing made my day |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Tue Dec 11, 2007 3:18 pm |
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Holy moly. That's some killer work. Awesome, truly awesome!
Your use of light and color is inspiring, I wonder how you can handle so much detail.
Very complex structures expecially in the 2nd pic.
Do you have prerendered blockmodelings to know where the light comes from etc? I'd like to know more about the progress and I am sure others too
Anyway, much respect! Getting into this industiry is becoming harder and harder because guys like you are pushing the quality so high ;D
keep it up!! |
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Ben Mauro member
Member # Joined: 25 Jun 2004 Posts: 153 Location: pasadena
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Posted: Tue Dec 11, 2007 3:59 pm |
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great job! second is my favorite as well. |
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Capt.FlushGarden member
Member # Joined: 12 Sep 2000 Posts: 737 Location: Seattle, WA
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Posted: Wed Dec 12, 2007 8:57 am |
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Thanks for the nice words everyone!
Vahn: It can take from 2-5 days to paint an image like this, it all depends, some views are more difficult than others, and some days I'm just lucky
Notic: haha that's great! omg it was pretty nice to be in the paper, people pop up and say "hey aren't you that guy who paints" its great
3nasty, yes 3D wireframe lines was used for the Deck shot and partly for the top image too. I'll see if I can dig up the images so yuo can see what I started with!
Daryl: I am going to see if I can find some early wips, I do save wips sometimes and when im finished they make a funny little animation
Max: the 3D wireframes are just used for perspective, I've tried to do some lighting in 3D but it really confuses me and ruins it for me, I think I need to spend more time on lighting, but that would make me waste more time than just painting it.  _________________ www.johnliberto.com |
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Synnical member
Member # Joined: 28 May 2005 Posts: 177 Location: Toronto, Canada
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Posted: Wed Dec 12, 2007 11:32 am |
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Awesome stuff as always, captain. the second one has so much detail and the perspective is fantastic. I had a little trouble understanding what was going on in the forth one, but i like the design of the squid thing. I bet you are doing some secret work for the Gears of War sequel? thanks for sharing! |
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Stewart one member
Member # Joined: 07 Jul 2004 Posts: 156 Location: sweden
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Posted: Wed Dec 12, 2007 12:21 pm |
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Good stuff as always Flushy. Hoppas allt g�r bra f�r dig. /joseph _________________ ARRR! |
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Nag member
Member # Joined: 25 Apr 2004 Posts: 287 Location: Iceland
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Posted: Wed Dec 12, 2007 4:36 pm |
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Great work man! |
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BARoNTiERi member
Member # Joined: 25 Mar 2002 Posts: 201 Location: Montreal, CA
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Posted: Wed Dec 12, 2007 7:01 pm |
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Nice work Captain! we've worked on a UT map with my Steambot colleagues too. would have been cool to work together  _________________ BARONTiERi | BLOGiboulga |
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Thu Dec 13, 2007 5:00 am |
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Great work John!
I've found that a simple omni-lit scene with some radiosity can be a useful starting point but you can't rely on that lighting too much. Like you said, it would be a waste of time to try and get the lights spot on in the 3d base. |
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