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Topic : "Heavy Armor" |
DRESDEN junior member
Member # Joined: 02 Aug 2003 Posts: 46 Location: Toronto, Canada
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Posted: Thu Sep 09, 2004 8:47 am |
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Hi everyone, haven't lurked in a while my computer was screwed for the last month. Here a piece i did a few days ago. PS 6
C & C welcome & appreciated
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The Real Mark member
Member # Joined: 13 Dec 2003 Posts: 322 Location: Brisbane Australia
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Posted: Fri Sep 10, 2004 12:58 am |
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I'd approach the scratches on the armour differently - they dont look random enough. Try heaps of different brushes to get different scratches, long short, big small, dots, thin lines etc... Seems as though they're constricted to the edges of the armour, which is normally the way hit happens but I think it needs to be more spread out and less of the same for each scratch.
Cool character design though, he looks awesome. |
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Yarik member
Member # Joined: 11 May 2004 Posts: 231 Location: Russian/Ukrainian American in California
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Posted: Fri Sep 10, 2004 7:46 am |
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As far as a game concept goes, your work looks pretty awesome. It looks just like an actuall game figure would look. |
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DRESDEN junior member
Member # Joined: 02 Aug 2003 Posts: 46 Location: Toronto, Canada
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Posted: Fri Sep 10, 2004 9:43 am |
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The Real Mark- Thanks for your crits,i can see what your saying.
Thanks again
Yarik- Thanks a lot man. |
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TemplaStorm junior member
Member # Joined: 26 Aug 2004 Posts: 7
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Posted: Fri Sep 10, 2004 4:02 pm |
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that is damn nice
, someone please email me and tell me what you guys use to make those (i mean like, mouse? woccom? photoshop? coral draw?) _________________ www.zoneofultima.com |
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DRESDEN junior member
Member # Joined: 02 Aug 2003 Posts: 46 Location: Toronto, Canada
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Posted: Fri Sep 10, 2004 5:03 pm |
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TemplaStorm- Thanks man. I penciled it, then inked it. After that i scanned it, and painted it in PS 6 with a wacom tablet. |
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