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Author   Topic : "Crystal Cave Background"
Turokess
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Member #
Joined: 02 Feb 2002
Posts: 77
Location: USA

PostPosted: Sun Dec 14, 2003 4:15 pm     Reply with quote
Hi everyone. This was something I did for an art test for a game company wanting background artists. It was supposed to be a little cartoonish and the goal was to match the other artists' styles. They wrote me back feeling awful they never mentioned the position was not open to those outside of Europe. Crying or Very sad I would have moved in a heartbeat. At least I got something new for my portfolio out of it.


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CwStone
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Joined: 27 Jan 2003
Posts: 489
Location: New York, USA

PostPosted: Sun Dec 14, 2003 4:27 pm     Reply with quote
o man, that really sucks! (not ur work, the fact that its not open to peeps outside europe). what sucks the most is that i'll bet that they would have used that! Cuz that looks really nice, man. i can definatly see that as a bg in a game! gj
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chaplin
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Joined: 29 Jun 2003
Posts: 70
Location: Berkeley, CA

PostPosted: Sun Dec 14, 2003 9:58 pm     Reply with quote
so where was this so I go steal some Razz

love the cartoon yet realistic look of it. I'd add sprim reflection somewhere, maybe on the ground so give the effect of light opening up through the diamonds. Otherwise really impressive.
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Soak
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Joined: 10 Sep 2002
Posts: 211
Location: Germany

PostPosted: Mon Dec 15, 2003 8:31 am     Reply with quote
I'd also say it needs more lighting,especially the crystal in the foreground,right
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bellas
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Joined: 24 Aug 2003
Posts: 84
Location: spain

PostPosted: Tue Dec 16, 2003 2:29 am     Reply with quote
I think that a cave needs more shadows but nice job in render
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EternalDragon
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Member #
Joined: 16 Dec 2003
Posts: 5
Location: Australia

PostPosted: Tue Dec 16, 2003 3:12 am     Reply with quote
Imagine that the cave is totally black. Now add the light from the entrance and the light from the crystals. The background should still be bright like it is but the foreground should be darker.
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