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Author   Topic : "need help to finish realism on a landscapeLAST PIC ithink :P"
maxetormer
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Joined: 14 Dec 2002
Posts: 259
Location: M�xico

PostPosted: Mon May 12, 2003 2:59 am     Reply with quote
This is a caracter on mine his name is Amgod i need some tips to make the final ligththing adjustments to make the lansdcape as realist as posible, any kinda of constructive sugesstions are wellcome

I love criitics Smile see ya Smile


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Never underestimate the stupidity of the human race.Sorrow is the contrast of happines then sorrow is some how the esence of happiness Smile + Sad = Smile


Last edited by maxetormer on Sat May 17, 2003 12:22 pm; edited 3 times in total
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SpiralEye
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Joined: 08 May 2001
Posts: 234
Location: Savannah, GA

PostPosted: Mon May 12, 2003 4:22 am     Reply with quote
Okay, first impression--those clouds and that angle are , well, pretty cool.

Things that might use improvement--Landscape elements get paler and less saturated the further away they are.

Two cents.
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maxetormer
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Joined: 14 Dec 2002
Posts: 259
Location: M�xico

PostPosted: Mon May 12, 2003 7:21 pm     Reply with quote
okas will change that Smile i mean the saturation and i will post the changes thanks! Smile i am glad u liked the angle Smile
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maxetormer
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Joined: 14 Dec 2002
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Location: M�xico

PostPosted: Mon May 12, 2003 8:31 pm     Reply with quote
I lowered the saturation of the background mountains and i added some detail to the landscape and clouds i still feell I am missing something but i can not find what it is.

help please

Very Happy more ideas critiitcs paint overs anything Wink



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McKack
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Joined: 27 Jan 2003
Posts: 44
Location: Norway

PostPosted: Wed May 14, 2003 1:06 am     Reply with quote
Nice man. I'm no pro but maybe if you added a bit haze like on this quick little paintover? you decide:

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maxetormer
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Joined: 14 Dec 2002
Posts: 259
Location: M�xico

PostPosted: Thu May 15, 2003 7:23 am     Reply with quote
yup i like it !!!
the fog u used make the enviroment more alive Smile
I will make the changes and re-post a new vesion later, thanks a bunch man Very Happy
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McKack
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PostPosted: Thu May 15, 2003 8:22 pm     Reply with quote
Glad I could help Wink
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Thu May 15, 2003 9:00 pm     Reply with quote
Hey man, nice start. Smile The thing that hurts the piece most isn't the mountains - its the lighting. It doesn't seem to be consistent throughout the piece. Where's the sun? In the forground character, the shadows from him put the sun above him. The shading on his calves put it on the left. The lighting on the lower right part of his ride puts it on the right. And the BG puts it alternately in the rear left or forground left. Very Happy Think in terms of the shapes first, figure out how the light will behave on those shapes, then render. *buurrp* Oops, excuse me, that always happens when I regurgitate something Spooge and Fred and others have tried to drill into me. =P
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http://www.anthonyfransella.com
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maxetormer
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Joined: 14 Dec 2002
Posts: 259
Location: M�xico

PostPosted: Fri May 16, 2003 11:26 am     Reply with quote
okas u are rigth i did not realized how screwed up my ligths were i will re-do some things on the pic and re post changes during this weekend thanks a buch for takening the time to examine my image and for pointing to me my mistakes, i will fix �em ( i wanna make this image rigth) Very Happy thanks Very Happy
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maxetormer
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Location: M�xico

PostPosted: Fri May 16, 2003 2:58 pm     Reply with quote
this a quick ligth sckech Smile

Is this more ligth cosistent? Smile
i like if u could correct this new ligth setup Anthony i like ur previous corrections a lot.

the ligths now comes from above left, any commets about it are more than apresiated (i think the lights looks better) commets opinions any thing are more than wellcome Smile



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maxetormer
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Joined: 14 Dec 2002
Posts: 259
Location: M�xico

PostPosted: Fri May 16, 2003 3:01 pm     Reply with quote
maxetormer wrote:
This is a caracter on mine his name is Amgod i need some tips to make the final ligththing adjustments to make the lansdcape as realist as posible, any kinda of constructive sugesstions are wellcome

I love criitics Smile see ya Smile


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Never underestimate the stupidity of the human race.Sorrow is the contrast of happines then sorrow is some how the esence of happiness Smile + Sad = Smile
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Anthony
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Posts: 1577
Location: Winter Park, FLA

PostPosted: Fri May 16, 2003 11:49 pm     Reply with quote
Looking better man! Don't be afraid to push the lighting. Push it farther than I have here if you like, just have fun with it. Strong directional lighting like this will cause hard shadows and high contrast. That means lower numbers of highly saturated colors for the most part.

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http://www.anthonyfransella.com
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maxetormer
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Joined: 14 Dec 2002
Posts: 259
Location: M�xico

PostPosted: Sat May 17, 2003 11:44 am     Reply with quote
This is the lastest changes i have made, i defined the clouds quite a bit more increasted the shading contrast and i cleaned up the picture overrall.

I thinks it is allmost finishied
(do a picture is never finished �cause there is always room for improvment he he Very Happy Razz )

comments opinions and suggestions as usual are more than wellcome and Anthony and McKack thanks both of u for all the ideas to improve my pic i really learned quite a few things about lights with this picture. Smile


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UkiTakuMuki
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Joined: 20 Nov 2002
Posts: 156

PostPosted: Wed May 21, 2003 5:30 pm     Reply with quote
i love it!!!11 Verrrrrry nice ^^
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maxetormer
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Joined: 14 Dec 2002
Posts: 259
Location: M�xico

PostPosted: Wed May 21, 2003 5:41 pm     Reply with quote
Thanks man i like ur work too as well u have very good dominion on ur ligths Very Happy I am glad u liked my robot Smile
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