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Author   Topic : "3D Max debris plug-in"
Brando
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Joined: 14 Dec 2001
Posts: 44
Location: Tampa, Florida USA

PostPosted: Mon Mar 10, 2003 3:29 pm     Reply with quote
I am looking for a plug-in or script that will create more realistic debris when making objects explode in Max. The regular bomb explosions look too flat and regular. It doesn't need to be super accurate. Any suggestions?
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diji
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Joined: 02 Feb 2003
Posts: 9

PostPosted: Mon Mar 10, 2003 4:43 pm     Reply with quote
Bomb 2 will hopefully do the trick.
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