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Topic : "magma dude (jan 8 update)" |
bboy junior member
Member # Joined: 04 Dec 2002 Posts: 30 Location: Canada
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Posted: Sun Dec 29, 2002 8:39 pm |
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Last edited by bboy on Wed Jan 08, 2003 6:42 am; edited 2 times in total |
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Matthew member
Member # Joined: 05 Oct 2002 Posts: 3784 Location: I am out of here for good
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Posted: Mon Dec 30, 2002 1:39 pm |
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Cool lighting.  |
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CaptHiTop junior member
Member # Joined: 29 Dec 2002 Posts: 5 Location: California
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Posted: Wed Jan 01, 2003 12:24 pm |
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Very Nice! |
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bboy junior member
Member # Joined: 04 Dec 2002 Posts: 30 Location: Canada
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Posted: Wed Jan 01, 2003 12:29 pm |
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thanks.. |
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bboy junior member
Member # Joined: 04 Dec 2002 Posts: 30 Location: Canada
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Posted: Sat Jan 04, 2003 4:31 pm |
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another one..
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ZeeWire junior member
Member # Joined: 19 May 2002 Posts: 33 Location: USA
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Posted: Sat Jan 04, 2003 5:32 pm |
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Interesting concept with alot of potencial. I like the color base but I would like to see a more rendered version. You could try to concentrate in rendering the Rock texture & cracks to accentuate your color palette.
Another approach could be creating a darker atmosphere around him so the light through the cracks becomes the light source of anything around.
As I said, great potencial still lies within. Keep Up the good work!
Zee Ya! _________________ ZeeWire
>Art is the Blood from my Creative Soul.< |
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bboy junior member
Member # Joined: 04 Dec 2002 Posts: 30 Location: Canada
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Posted: Sun Jan 05, 2003 6:20 am |
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Hey Zeewire, thanks for the suggestions.
I tried a darker atmosphere in this one i think... here's.. version 3..
I still have light coming from cracks and a external light though.. hmm.
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ZeeWire junior member
Member # Joined: 19 May 2002 Posts: 33 Location: USA
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Posted: Sun Jan 05, 2003 12:32 pm |
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I did a 2 min Paintover to better show you what I mean.
The atmosphere I was thinking is something along this lines (I would even go pitch dark on the outer edges). Of course then I would try to bring more detail here & there to make it more three-dimensional.
If you still like to keep playing with this concept, try polishing the rock texture into a more realistic one, model each one thinking about it's shape, and how the HGL and SHW would be placed. This will help the detail to comes out of the darkness in a more realistic manner. Don't be afraid to look at some photo reference of real rocks & lava, it will really be useful.
I hope this helps!
Zee Ya!
 _________________ ZeeWire
>Art is the Blood from my Creative Soul.< |
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bboy junior member
Member # Joined: 04 Dec 2002 Posts: 30 Location: Canada
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Posted: Sun Jan 05, 2003 4:57 pm |
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Hey ZeeWire,
Thanks for the paintover, I appreciate it. I'm clearer on what you mean now. One question, how'd you get that texture onto the guy? a lot of smaller brush strokes? Or.. do you have a custom brush? Maybe a little bit of both? |
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ZeeWire junior member
Member # Joined: 19 May 2002 Posts: 33 Location: USA
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Posted: Sun Jan 05, 2003 5:25 pm |
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Its a combination of both, but I would suggest you to start making your own brushes as you need them, you will have more control that way.
You could go to google & do a search for Photoshop Brushes and then look for grunge, you'll find tons, download the ones you like and use them as a base to create your own.
There are alot of tuts out there with suggestions on creating custom brushes. Even like that, don't expect that the brush is going to do all the work for you. It will surely help, but you'll still have to do the rendering. _________________ ZeeWire
>Art is the Blood from my Creative Soul.< |
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bboy junior member
Member # Joined: 04 Dec 2002 Posts: 30 Location: Canada
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Posted: Wed Jan 08, 2003 6:41 am |
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version 6
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ZeeWire junior member
Member # Joined: 19 May 2002 Posts: 33 Location: USA
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Posted: Wed Jan 08, 2003 4:28 pm |
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Looking Good!..I think you're getting it, keep working those rocks, you're getting better. About this last one, I think it needs a hint of light behind to help defing his shape. (look at the previous paintover) If you think of it, the cracks on his back side will also have some light comming through. Not too much and not as bright, just enough to separate him a bit.
Keep up the good work  _________________ ZeeWire
>Art is the Blood from my Creative Soul.< |
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Zarathustra junior member
Member # Joined: 13 Jan 2003 Posts: 45 Location: Chicago, IL USA
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Posted: Fri Jan 17, 2003 11:22 pm |
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Fabulous idea. I'd love to see this creature in a movie or a game.
I can't say anything to improve it that hasn't already been said, so I'll just say, nice work! |
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bboy junior member
Member # Joined: 04 Dec 2002 Posts: 30 Location: Canada
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Posted: Sat Jan 18, 2003 5:30 am |
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ZeeWire> Thanks, I've been taken a break from this guy for a little bit.. other work has been getting in the way.. but.. I'll definately try the lighting thing, when I work on it again. I still want to try and implement some cools.. and more grays in the non-impact areas..
Zarathustra> Thank you! |
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