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Author   Topic : "magma dude (jan 8 update)"
bboy
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PostPosted: Sun Dec 29, 2002 8:39 pm     Reply with quote


Last edited by bboy on Wed Jan 08, 2003 6:42 am; edited 2 times in total
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Matthew
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PostPosted: Mon Dec 30, 2002 1:39 pm     Reply with quote
Cool lighting. Smile
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CaptHiTop
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PostPosted: Wed Jan 01, 2003 12:24 pm     Reply with quote
Very Nice!
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bboy
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PostPosted: Wed Jan 01, 2003 12:29 pm     Reply with quote
thanks..
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bboy
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PostPosted: Sat Jan 04, 2003 4:31 pm     Reply with quote
another one..

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ZeeWire
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PostPosted: Sat Jan 04, 2003 5:32 pm     Reply with quote
Interesting concept with alot of potencial. I like the color base but I would like to see a more rendered version. You could try to concentrate in rendering the Rock texture & cracks to accentuate your color palette.

Another approach could be creating a darker atmosphere around him so the light through the cracks becomes the light source of anything around.

As I said, great potencial still lies within. Keep Up the good work!

Zee Ya!
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ZeeWire

>Art is the Blood from my Creative Soul.<
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bboy
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PostPosted: Sun Jan 05, 2003 6:20 am     Reply with quote
Hey Zeewire, thanks for the suggestions.

I tried a darker atmosphere in this one i think... here's.. version 3..

I still have light coming from cracks and a external light though.. hmm.

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ZeeWire
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PostPosted: Sun Jan 05, 2003 12:32 pm     Reply with quote
I did a 2 min Paintover to better show you what I mean.

The atmosphere I was thinking is something along this lines (I would even go pitch dark on the outer edges). Of course then I would try to bring more detail here & there to make it more three-dimensional.

If you still like to keep playing with this concept, try polishing the rock texture into a more realistic one, model each one thinking about it's shape, and how the HGL and SHW would be placed. This will help the detail to comes out of the darkness in a more realistic manner. Don't be afraid to look at some photo reference of real rocks & lava, it will really be useful.

I hope this helps!

Zee Ya!


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ZeeWire

>Art is the Blood from my Creative Soul.<
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bboy
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PostPosted: Sun Jan 05, 2003 4:57 pm     Reply with quote
Hey ZeeWire,

Thanks for the paintover, I appreciate it. I'm clearer on what you mean now. One question, how'd you get that texture onto the guy? a lot of smaller brush strokes? Or.. do you have a custom brush? Maybe a little bit of both?
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ZeeWire
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PostPosted: Sun Jan 05, 2003 5:25 pm     Reply with quote
Its a combination of both, but I would suggest you to start making your own brushes as you need them, you will have more control that way.
You could go to google & do a search for Photoshop Brushes and then look for grunge, you'll find tons, download the ones you like and use them as a base to create your own.
There are alot of tuts out there with suggestions on creating custom brushes. Even like that, don't expect that the brush is going to do all the work for you. It will surely help, but you'll still have to do the rendering.
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ZeeWire

>Art is the Blood from my Creative Soul.<
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bboy
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PostPosted: Wed Jan 08, 2003 6:41 am     Reply with quote
version 6

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ZeeWire
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PostPosted: Wed Jan 08, 2003 4:28 pm     Reply with quote
Looking Good!..I think you're getting it, keep working those rocks, you're getting better. About this last one, I think it needs a hint of light behind to help defing his shape. (look at the previous paintover) If you think of it, the cracks on his back side will also have some light comming through. Not too much and not as bright, just enough to separate him a bit.

Keep up the good work Very Happy
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ZeeWire

>Art is the Blood from my Creative Soul.<
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Zarathustra
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Joined: 13 Jan 2003
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Location: Chicago, IL USA

PostPosted: Fri Jan 17, 2003 11:22 pm     Reply with quote
Fabulous idea. I'd love to see this creature in a movie or a game.

I can't say anything to improve it that hasn't already been said, so I'll just say, nice work!
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bboy
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PostPosted: Sat Jan 18, 2003 5:30 am     Reply with quote
ZeeWire> Thanks, I've been taken a break from this guy for a little bit.. other work has been getting in the way.. but.. I'll definately try the lighting thing, when I work on it again. I still want to try and implement some cools.. and more grays in the non-impact areas..

Zarathustra> Thank you!
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