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Author   Topic : "Rammoth the Fallen Sketch"
Twincruiser
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Joined: 26 Apr 2001
Posts: 128
Location: Netherlands

PostPosted: Tue May 07, 2002 10:48 pm     Reply with quote
A sketch for a certain project.
http://www.art-community.com/member/Twin/Rammoth.jpg
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Ian Jones
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Joined: 01 Oct 2001
Posts: 1114
Location: Brisbane, QLD, Australia.

PostPosted: Wed May 08, 2002 12:24 am     Reply with quote
I like it! great sepia tones. The typography is a little squashed in that upper area. You need to give it a bit more room to breathe on each side. This isn't a poster though, so I spose its ok.

The general composition is a bit awkward. I'm mainly referring to the cropping. The small area of background on _his_ left side in particular. It is usually a no no, to trap 'white space' in a small area like that. Areas that look trapped or hemmed in make a viewer feel exactly the same way. I find myself not wanting to look at that side, and trying to avoid it because it just feels a bit uncomfortable.

There is also other theory that supports my case a bit. I can't remember what it is called (some kind of fancy name), anyway it refers to pyschological design. In your case it suggests that you should leave some space in front of your character, because that is the direction he is most likely walking / looking in. Giving him that little bit more forward looking space, should give him a stronger impact, on an already forward focused gaze.

Also, I remember reading that the direction a character is facing can have an impact upon the way a viewer perceives them. Facing to the right, like left to right writing (in the western world) is supposed to mean "looking into the future" , "optimism". It is based on the fact that we read (in the western world) from left to right. We also turn pages, and read a book constantly progressing in that direction.

So in contrast to that, facing to the left is supposed to mean "looking back to the past" , "reminiscent" etc...

Well, its just something to think about. I think it is true, but I'm not sure really.

Hope that helps.
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Twincruiser
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Joined: 26 Apr 2001
Posts: 128
Location: Netherlands

PostPosted: Wed May 08, 2002 1:23 am     Reply with quote
Interesting theory about the left and right. Never thought of that...I'll keep that in mind. Thanks for the advice!
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BooMSticK
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Joined: 13 Jan 2000
Posts: 927
Location: Copenhagen, Denmark

PostPosted: Wed May 08, 2002 1:32 am     Reply with quote
very nice TwinC! I like it! and a cool style to booth.
Ian - great comment!
,boom
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edraket
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Joined: 18 Sep 2001
Posts: 505
Location: Rotterdam, The Netherlands

PostPosted: Wed May 08, 2002 1:55 am     Reply with quote
The rule that you have more space in front of the character then behind might come from animation/film. One of the first things I learned in film class is to keep space in the direction where the object is moving.

Twincruiser. Of the stuff I've seen from you guys this isn't the best. It actually took me a moment to realise what I was looking at. It's kind of jumbly.
Maybe you guys should also try to do something new. I might be wrong but you always seem to do the same kind of portrait type stuff. Maybe some interacting characters or something like that would pose a new challenge.
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Ian Jones
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Joined: 01 Oct 2001
Posts: 1114
Location: Brisbane, QLD, Australia.

PostPosted: Wed May 08, 2002 2:04 am     Reply with quote
edraket: yeah youre right, it would make sense for animation / filming purposes. I saw it on a webpage somewhere, but I have forgotten ha it was called.

BooMSticK: thx..
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