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Topic : "mad violin" |
dkimblad member
Member # Joined: 13 Dec 2001 Posts: 73 Location: Sweden
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Posted: Wed Jan 30, 2002 12:54 am |
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You don't seem to like cg renderings very much around here but I'll give it a try.
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sensoryoverload member
Member # Joined: 17 Jan 2002 Posts: 64 Location: Hong Kong
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Posted: Wed Jan 30, 2002 3:09 am |
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I think the texturing is quite nice. What 3D software did you use? I'm a Max artist learning Maya, it's hasn't been the easiest transition.
Have you seen some of the global illumination renderers out there? Like Brazil and Final Render for Max, Final Gathering for XSI or Mental Ray for Maya, Man they're stweet.
I checked out your photography section too. The colors of the clouds are amazing. (I'm a cloud and sky lover ) I have a digital camera. Why do they suck when I try to capture natural light and color?
Anywayz, great job! Hope to see more! |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Wed Jan 30, 2002 9:06 am |
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We love renders here, mate. Yours is lovely. Great piece. Works fine in either direction. |
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Snakebyte member
Member # Joined: 04 Feb 2000 Posts: 360 Location: GA
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Posted: Wed Jan 30, 2002 8:36 pm |
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HAHA, I swear my violin acts like that every time I try to find the notes  |
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Icannon member
Member # Joined: 13 Sep 2000 Posts: 597 Location: st.albert, AB, Canada
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Posted: Wed Jan 30, 2002 9:11 pm |
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i luvs renderings, too! great model (and idea!) |
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dkimblad member
Member # Joined: 13 Dec 2001 Posts: 73 Location: Sweden
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Posted: Thu Jan 31, 2002 12:06 am |
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Most of my posts here haven't gotten a single reply. That's why I was abit doubtful.
Yes, it's a 3Dstudio production. Took me about 20 hours to get only the model good. I've tried both nurbs and surface-tools but I just couldn't get it right so I decided to model it with the polygon-tools instead.
The textures make it look like a "made in china"-violin. I'm working on more worn textures witha bumpmap this time. Will add greatly to the detail.
Actually, I'm working on a radiosity-renderer myself. I'm a programmer.
I'm going to use a surfacepatch-subdivision algorithm and then render the scene from the view of every patch. Take the average color of the result and create a value for the light hitting the surface.
Currently I'm building the dynamic datastructures for the patches. I already have a simple raytracing test.
[ January 30, 2002: Message edited by: dkimblad ] |
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