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Author   Topic : "mad violin"
dkimblad
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Joined: 13 Dec 2001
Posts: 73
Location: Sweden

PostPosted: Wed Jan 30, 2002 12:54 am     Reply with quote
You don't seem to like cg renderings very much around here but I'll give it a try.


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sensoryoverload
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Joined: 17 Jan 2002
Posts: 64
Location: Hong Kong

PostPosted: Wed Jan 30, 2002 3:09 am     Reply with quote
I think the texturing is quite nice. What 3D software did you use? I'm a Max artist learning Maya, it's hasn't been the easiest transition.
Have you seen some of the global illumination renderers out there? Like Brazil and Final Render for Max, Final Gathering for XSI or Mental Ray for Maya, Man they're stweet.
I checked out your photography section too. The colors of the clouds are amazing. (I'm a cloud and sky lover ) I have a digital camera. Why do they suck when I try to capture natural light and color?
Anywayz, great job! Hope to see more!
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Wed Jan 30, 2002 9:06 am     Reply with quote
We love renders here, mate. Yours is lovely. Great piece. Works fine in either direction.
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Snakebyte
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Joined: 04 Feb 2000
Posts: 360
Location: GA

PostPosted: Wed Jan 30, 2002 8:36 pm     Reply with quote
HAHA, I swear my violin acts like that every time I try to find the notes
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Icannon
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Joined: 13 Sep 2000
Posts: 597
Location: st.albert, AB, Canada

PostPosted: Wed Jan 30, 2002 9:11 pm     Reply with quote
i luvs renderings, too! great model (and idea!)
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dkimblad
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Joined: 13 Dec 2001
Posts: 73
Location: Sweden

PostPosted: Thu Jan 31, 2002 12:06 am     Reply with quote
Most of my posts here haven't gotten a single reply. That's why I was abit doubtful.
Yes, it's a 3Dstudio production. Took me about 20 hours to get only the model good. I've tried both nurbs and surface-tools but I just couldn't get it right so I decided to model it with the polygon-tools instead.
The textures make it look like a "made in china"-violin. I'm working on more worn textures witha bumpmap this time. Will add greatly to the detail.

Actually, I'm working on a radiosity-renderer myself. I'm a programmer.
I'm going to use a surfacepatch-subdivision algorithm and then render the scene from the view of every patch. Take the average color of the result and create a value for the light hitting the surface.
Currently I'm building the dynamic datastructures for the patches. I already have a simple raytracing test.

[ January 30, 2002: Message edited by: dkimblad ]
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