View previous topic :: View next topic |
Author |
Topic : "lpm" |
duck member
Member # Joined: 15 Mar 2001 Posts: 137 Location: Seoul,Korea
|
Posted: Thu Dec 06, 2001 7:26 pm |
|
 |
p600~750
m256.256 |
|
Back to top |
|
[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
|
Posted: Thu Dec 06, 2001 8:27 pm |
|
 |
sweet sheet
what program you modeled in? what game is it for?
and uhh your url dont work |
|
Back to top |
|
Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
|
Posted: Fri Dec 07, 2001 4:42 am |
|
 |
Cool! the skins are awesome, so unique ,detailed and colorful.. especially considering the 256x256 size.
the models look good, although a bit low on polygons by today's standards..why is that?
what kind of game will this be? |
|
Back to top |
|
melted petal member
Member # Joined: 11 Dec 2000 Posts: 82
|
Posted: Fri Dec 07, 2001 6:29 am |
|
 |
looks pretty nice, especially if those guys are going to be small on the screen. only thought is it looks like the models are closer 500p instead of 650ish.
the textures on the little guys are kinda confusing, almost like their is too much detail toreally be able to pick it out with the shape of the models. All in all it looks pretty nifty. Nice and fairly unique characters. Love the way the guy is riding a chair on that guys back. |
|
Back to top |
|
Quasar member
Member # Joined: 01 Oct 2001 Posts: 355
|
Posted: Fri Dec 07, 2001 11:30 am |
|
 |
They all look great duck!!! Don't listen to the guy above he probebly never even made a model before. They look great for being so low poly and 256x256 textures!!! |
|
Back to top |
|
shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
|
Posted: Sat Dec 08, 2001 2:34 am |
|
 |
multiple charecters per model, nice solid feel plus the texture's great and there's no real visible seams, awesome models there duck!! |
|
Back to top |
|
Keto member
Member # Joined: 28 Jan 2001 Posts: 67 Location: Agoura, CA
|
Posted: Sat Dec 08, 2001 7:24 pm |
|
 |
first off i like 'em not what i expect from you
Quasar : stop being a butt, it was perfectly valid critic no reason to judge his modeling skills.
one thing that you could possibly use is see if you engine can use masked (alpha) textures, i think it would be help for the cloth to lower pcount and increase detail, especially to the cloth behind the little guy on the cyclops shoulders, that cloth appeasr to be jagged because of the polys, could make it flat and mask it. the wings on the big insect and the gargoyle(?) wings could also benefit so as to not look so jagged.
the big cyclops is funny, good job.
-Keto |
|
Back to top |
|
NextGen member
Member # Joined: 24 Apr 2001 Posts: 149
|
Posted: Sun Dec 09, 2001 9:11 am |
|
 |
Duck, as usual some great stuff. What program are you modeling in? and are you unwrapping with the same program? |
|
Back to top |
|
Quasar member
Member # Joined: 01 Oct 2001 Posts: 355
|
Posted: Sun Dec 09, 2001 9:55 am |
|
 |
Next gen I use 3d max for modeling ..is there a better program for unwrapping ??
I find there tools to be very primative in this area. I have wrote some of my own scripts for making the unwrap tool better but it still needs some stuff I am not able to write. |
|
Back to top |
|
duck member
Member # Joined: 15 Mar 2001 Posts: 137 Location: Seoul,Korea
|
Posted: Sun Dec 09, 2001 6:34 pm |
|
 |
3d max
i just use 'unwrap'
thank you... |
|
Back to top |
|
|