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Author   Topic : "Your monthly conan(and a little bonus)"
samdragon
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Joined: 05 May 2000
Posts: 487
Location: Indianapolis

PostPosted: Mon Nov 19, 2001 1:58 pm     Reply with quote
damn! that many polys and it's realtime!
Looks great, both the 2d and the 3d.
what system is that going to run on? console?
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CyberLink
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Joined: 10 Oct 2000
Posts: 213
Location: Mainz, Germany

PostPosted: Mon Nov 19, 2001 2:01 pm     Reply with quote
2 vebjorn:

As always thats amazing cool :-)

But the girl (although she is cool also)... I've noticed you draw the similar one all the time? Which one do you use as a reference?

I'm asking just because I know one nice and really sexy girl with amost the same body and her face. I've spent some really good time with her :-)
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Waldo
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Joined: 01 Aug 2000
Posts: 263
Location: Irvine, CA

PostPosted: Mon Nov 19, 2001 4:32 pm     Reply with quote
The head in his hand and your signature are difficult to see, but that may just be my system. Also the polys in her hair could use a bit more depth, but I know next to nothing about 3D and how it will come accross once rendered. My 2 cents...

Excellent work as usual. Glad to see you are still here.

Cheers.
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vebjorn
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Joined: 10 Mar 2000
Posts: 317
Location: oslo

PostPosted: Tue Nov 20, 2001 12:31 am     Reply with quote
Okay..this months conan cover work I did. Not my best by far, but okay nontheless.
Also, soon I will post more detailed 3d section on my site, with more details around hte models, building them, poly counts, and some animations avi files.
This is a sneak peak.. A realtime chick with a whip. 4990 polys.
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Awetopsy
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Joined: 04 Oct 2000
Posts: 3028
Location: Kelowna

PostPosted: Tue Nov 20, 2001 12:38 am     Reply with quote
oooooooohhhhh. I think the lighting on the conan is a little weird.. but it still works fine...

the girl is well done.. her boots make her look like a quake 3 model.

great stuff... definately worth the click into the thread
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Quasar
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Joined: 01 Oct 2001
Posts: 355

PostPosted: Tue Nov 20, 2001 12:48 am     Reply with quote
Awsome dude you rock !!
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jayceeL
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Member #
Joined: 23 Oct 2001
Posts: 154
Location: UK

PostPosted: Tue Nov 20, 2001 12:50 am     Reply with quote
Thats a very smooth looking polymodel for 4990 polys(are they 4990 triangles)
Very nicely done. Love the painting too!

JayCeeL
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Tue Nov 20, 2001 3:57 am     Reply with quote
The conan pic looks great, with all the muscle details and veins. It's really dark and gothic. I think his waist should be 25% wider than that, though, and thus open a gap between his legs. His thighs are so close together it looks like he can barely walk.

The girl looks great. I like the shoulder plates and the steel-capped platform shoes especially. Her forehead seems a little too tall, though,
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vebjorn
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Joined: 10 Mar 2000
Posts: 317
Location: oslo

PostPosted: Sat Nov 24, 2001 12:36 am     Reply with quote
Howdy...Time to reply to the questions..just had to find my post again

Ok, 4990 triangles. The hair was rendered with a onesided map, I forgot to make it 2 sided, but it should make little difference.
When she moves in the game engine, her hair looks similar to that of your typical fighting game. Just an alpha map on a failry simple hairshaped object. No fance "shag-hair" stuff..not for realtime.

Actually, 5-10000 polys is not a problem for a geforce card, it`s comes more down to the amount and size of textures. So hers is only 512x512pixels. But then again, she`s going into an rpg, so you won`t need your 60fps anyway;-) So yes, pc, not console.
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soilborn
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Joined: 22 Nov 2001
Posts: 58
Location: divided states

PostPosted: Sat Nov 24, 2001 1:12 am     Reply with quote
very cool work. nice grasp on anatomy you got there man.
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taff
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Joined: 04 Nov 2001
Posts: 140

PostPosted: Sat Nov 24, 2001 5:02 am     Reply with quote
wow, good work.

the boots of the girl rock, they are great. I do not like her bracelets, they are so fat and do not look catchy as the rest of her equipment.
Have to struggle with her eyes and the hair over the forehead. They look tilted, somehow. Probably because of the stressed eyebrows. The forhead seems a bit long.

Still, no matter.. greatly done!
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Ax0
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Joined: 21 Feb 2001
Posts: 167
Location: Finland

PostPosted: Sat Nov 24, 2001 10:25 am     Reply with quote
Awesome.

The look on his face
, the Anatomy and the muscles are looking just powerful.

I've always loved you dirty, cold and chaos setting atmospheres.

*thumbs up for this one*
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Shadowman
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Joined: 26 Oct 2000
Posts: 282
Location: Glen Ridge N.J. USA

PostPosted: Sat Nov 24, 2001 3:14 pm     Reply with quote
Wowwwww!!!! That Conan is awsome Veb,

The detail is realy nice and looks like a real sinister dude. I also like the 3d model. it rocks!
Keep posting Veb I always love seeing your latest works. It gives me a lot of insparation!
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