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Author   Topic : "263kb gif animation of a guy walking !"
Andromeda
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Joined: 18 Jan 2000
Posts: 708
Location: Lower Ward, Sigil

PostPosted: Wed Apr 25, 2001 7:24 am     Reply with quote
Something i did for an animation project, this was a small part of it.
anyway i think its rather interesting in a hypnotic kind of way, and i felt like sharing it with the rest of the forum..
enjoy ...
.
PS: Sorry for the tons of empy white space .. i didnt realise there was so much, cos i've always looked at it againts a white background ...


[ April 25, 2001: Message edited by: Andromeda[*] ]
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Dan
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Joined: 24 Sep 2000
Posts: 224
Location: Kingston, Ontario, Canada

PostPosted: Wed Apr 25, 2001 7:36 am     Reply with quote
it looks pretty good once it gets goin
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agent44
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Joined: 07 Sep 2000
Posts: 473
Location: glendale, CA

PostPosted: Wed Apr 25, 2001 8:04 am     Reply with quote
Looks good except for one thing, he needs to bob up and down a little so it looks like he's taking steps, instead of some strange robot arobics exercise. Nice work, though, what was the project for?
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proximo
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Joined: 27 Jan 2000
Posts: 467

PostPosted: Wed Apr 25, 2001 8:23 am     Reply with quote
It looks good .. but like agent44 said you need to make him go up and down .. take a look at scooby doo eheh they never showed the feet like yours is, and when they did it was always just stock of him walking eheh .. anyhow .. late
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Kazz
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Joined: 24 Mar 2001
Posts: 126

PostPosted: Wed Apr 25, 2001 8:29 am     Reply with quote
Fun to look @ =]
I think the torso part wont bend that much.. unless he just got kick in the balls hehehe

Anyway, nice stuff =]

-Kazz
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synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Wed Apr 25, 2001 8:34 am     Reply with quote
is he carrying something in his left hand because the forearm isn't really rotating anywhere near the same as the right. Maybe there's something about him I don't know.

Not bad, though.
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Capt.FlushGarden
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Joined: 12 Sep 2000
Posts: 737
Location: Seattle, WA

PostPosted: Wed Apr 25, 2001 8:37 am     Reply with quote
To save alot of time, you could try to do all the body parts on separate layers and then place arm's, head and torso in the desired position, but with your technique you get this cool feeling when the brush strokes move around, good job my bro!
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Wed Apr 25, 2001 10:14 pm     Reply with quote
well it's really nice, but if I'm right you only animated 1/4 of the walkcycle, and then play it back and forth... heh hard enough being that it's a complex drawing (with shading no less) but still ... heh I know it's hard though, I've animated a "shaggy" but it was VERY small (64X64 pixels) and had no real shading at that...
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Andromeda
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Joined: 18 Jan 2000
Posts: 708
Location: Lower Ward, Sigil

PostPosted: Wed Apr 25, 2001 11:17 pm     Reply with quote
agent44 : Its actually a stop motion animation project. we're all supposed to use these wooden models.(the type artists use)
and animate them, at the same time show their emotion and character thru just the movements ...

Kazz : Hes just weird ..

synjj : I didnt notice that one.. my mistake ..

Capt.FlushGarden : Its supposed to be that way .. i like the look of it .. kinda have an avant garde feel to it i thinks..
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