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Author   Topic : "::: Insert whitty subject title here::: C&C most welco"
HellSpawn
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Member #
Joined: 02 Jan 2001
Posts: 112
Location: Montreal

PostPosted: Tue Apr 23, 2002 9:22 am     Reply with quote
Greetings,

This is a shockwave reel/slot game I'm making. I kind of got this jungle - prehistoric theme on the go with it. There is still a lot of elements missing to the game but what I'm intrested in right now is getting some feedback on the look of it so far.

I plan on adding some depth to this by creating some atmosphere is the forground. and with rich colored vines dangling from the top. The big square rocks on the ground will be the buttons for the game. And the wooden sign is going to display the paytable.

So any ideas to what I could add or change? What are your first impressions?

thanks

- Shawn





[ April 23, 2002: Message edited by: HellSpawn ]
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Cerberus
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Member #
Joined: 09 Apr 2002
Posts: 14
Location: Scotland

PostPosted: Wed Apr 24, 2002 8:04 am     Reply with quote
i like it but one suggestion could be that u could paint in a log going through all the slots to make it look like they are actuall connected to summit just an idea but looks good so far
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HellSpawn
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Joined: 02 Jan 2001
Posts: 112
Location: Montreal

PostPosted: Wed Apr 24, 2002 8:26 am     Reply with quote
Ok here's the lastest version of the game.... Now come on guys give me some Crits would you....

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Cerberus
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Joined: 09 Apr 2002
Posts: 14
Location: Scotland

PostPosted: Wed Apr 24, 2002 8:31 am     Reply with quote
i love it it looks good to me not much to cnc though
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Xeniu
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Joined: 28 Mar 2002
Posts: 11
Location: Sweden

PostPosted: Wed Apr 24, 2002 4:00 pm     Reply with quote
it has somewhat of a retro game feeling over it. i like that!

the grass on the rolls feels a bit awkward though. somethings strange, maby too many straws pointing straigt down like spikes. perhaps if you'd make some more arching, softer grass. it could also be the black speckles in the grassline that make it look a bit weird..

also IMO more color variation among the green stuff would lift it quite a bit.
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Rogelio Olguin
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Joined: 19 Apr 2002
Posts: 77

PostPosted: Wed Apr 24, 2002 4:46 pm     Reply with quote
me likes btw can you make a small example of you how you created that game... something simple not comlicated of how it was put together in the program you used to make it work etc...
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macho2k
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Member #
Joined: 20 Oct 2000
Posts: 121
Location: V�xj�, Sweden

PostPosted: Thu Apr 25, 2002 1:26 pm     Reply with quote
Is it a Jungle Jackpot Game =)

I think you can name it to

1. Crazy Banana JackPOt

2. Stinky Stone Jackpot

3. BigBanana Caveman Jackpot

4. GreenGrass Jackpott AD525
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HellSpawn
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Joined: 02 Jan 2001
Posts: 112
Location: Montreal

PostPosted: Thu Apr 25, 2002 1:42 pm     Reply with quote
I know it's not quake but hey... every game designer has to start some where.... It pays the bills

- shawn
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