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Topic : "::: Insert whitty subject title here::: C&C most welco" |
HellSpawn member
Member # Joined: 02 Jan 2001 Posts: 112 Location: Montreal
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Posted: Tue Apr 23, 2002 9:22 am |
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Greetings,
This is a shockwave reel/slot game I'm making. I kind of got this jungle - prehistoric theme on the go with it. There is still a lot of elements missing to the game but what I'm intrested in right now is getting some feedback on the look of it so far.
I plan on adding some depth to this by creating some atmosphere is the forground. and with rich colored vines dangling from the top. The big square rocks on the ground will be the buttons for the game. And the wooden sign is going to display the paytable.
So any ideas to what I could add or change? What are your first impressions?
thanks
- Shawn
[ April 23, 2002: Message edited by: HellSpawn ] |
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Cerberus junior member
Member # Joined: 09 Apr 2002 Posts: 14 Location: Scotland
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Posted: Wed Apr 24, 2002 8:04 am |
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i like it but one suggestion could be that u could paint in a log going through all the slots to make it look like they are actuall connected to summit just an idea but looks good so far |
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HellSpawn member
Member # Joined: 02 Jan 2001 Posts: 112 Location: Montreal
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Posted: Wed Apr 24, 2002 8:26 am |
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Ok here's the lastest version of the game.... Now come on guys give me some Crits would you....
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Cerberus junior member
Member # Joined: 09 Apr 2002 Posts: 14 Location: Scotland
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Posted: Wed Apr 24, 2002 8:31 am |
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i love it it looks good to me not much to cnc though |
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Xeniu junior member
Member # Joined: 28 Mar 2002 Posts: 11 Location: Sweden
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Posted: Wed Apr 24, 2002 4:00 pm |
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it has somewhat of a retro game feeling over it. i like that!
the grass on the rolls feels a bit awkward though. somethings strange, maby too many straws pointing straigt down like spikes. perhaps if you'd make some more arching, softer grass. it could also be the black speckles in the grassline that make it look a bit weird..
also IMO more color variation among the green stuff would lift it quite a bit. |
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Rogelio Olguin member
Member # Joined: 19 Apr 2002 Posts: 77
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Posted: Wed Apr 24, 2002 4:46 pm |
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me likes btw can you make a small example of you how you created that game... something simple not comlicated of how it was put together in the program you used to make it work etc... |
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macho2k member
Member # Joined: 20 Oct 2000 Posts: 121 Location: V�xj�, Sweden
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Posted: Thu Apr 25, 2002 1:26 pm |
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Is it a Jungle Jackpot Game =)
I think you can name it to
1. Crazy Banana JackPOt
2. Stinky Stone Jackpot
3. BigBanana Caveman Jackpot
4. GreenGrass Jackpott AD525 |
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HellSpawn member
Member # Joined: 02 Jan 2001 Posts: 112 Location: Montreal
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Posted: Thu Apr 25, 2002 1:42 pm |
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I know it's not quake but hey... every game designer has to start some where.... It pays the bills
- shawn |
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