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Topic : "The Escape (slight nudity)" |
DarkStalker1 member
Member # Joined: 14 May 2001 Posts: 94 Location: Westlake,La.
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Posted: Sat Feb 02, 2002 6:42 am |
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Spectra check out tutorial by Adi Granov
at cgchannel.com .  |
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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Posted: Sat Feb 02, 2002 8:39 am |
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julez, check out Don Seegmiller's tutorial on blending, available here:
http://www.seegmiller-art.com/tutorial.htm
Steven, your 3D art is always incredible, as are your paintings. You and Balistic are both incredible that way. This is a great painting. You've captured the mood perfectly. In other words, no crits here
[ February 02, 2002: Message edited by: Ben Barker ] |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Sat Feb 02, 2002 1:23 pm |
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Thanks OpenCL, Ben!
Julez, thanks, it's kind of accidental, I got the nice texture without thinking too much about it, when I scanned the sketch - a nice light grey grain all over. Then I simply painted with pressure-sensitive opaqueness, I guess the trick is to use tones that aren't too dark, but just slightly darker than the tone you want in any particular place (at first)... I suppose that's a bit like using gray watercolor, or markers. If the color is too light you have to press hard, going all opaque, and you loose all grain and strokes; if it's too dark it gets very difficult to control.
After the tones start to get where I want them, I go over some areas with a more opaque setting.
Spectra, thanks, you're right, except that edge is supposed to be narrowing gradually at the bottom, I guess that's not very clear, sorry. What could I do to clarify it? Maybe show a similar edge on the other side of the hallway? Or maybe make it not so gradual... or narrow it to zero? |
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