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Topic : "girl walking, animation" |
renren junior member
Member # Joined: 22 Jul 2001 Posts: 36 Location: Los Angeles
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Posted: Tue Aug 07, 2001 10:47 pm |
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Here's an animation I'm working on. I've been staring at it for so long I can't tell whether anything is off with how all the movements are synchroized. Also, how do I controll the size of the movie in the browser? I need to keep it small so it plays at a good speed. I'll be working on the background next and hopefuly evolve a story out of it.
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Thanks for checking it out. |
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renren junior member
Member # Joined: 22 Jul 2001 Posts: 36 Location: Los Angeles
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XandGash member
Member # Joined: 17 Feb 2001 Posts: 156 Location: Boston, MASS, U.S.A.
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Posted: Wed Aug 08, 2001 2:31 am |
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She's hoochie-rific! |
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Vgta member
Member # Joined: 21 May 2001 Posts: 447 Location: Arlington, Texas
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Posted: Wed Aug 08, 2001 6:05 am |
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Hey looking good so far.
All of it animated in Flash??
Okay, here are a few pointers,
Her steps look a little heavy
her back is too stiff, her arms need to swing a little more, I like the secondary movement on the hair but you might want to tone is down just a bit.
Great work, keep at it, and let me know how you went about animating it. |
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renren junior member
Member # Joined: 22 Jul 2001 Posts: 36 Location: Los Angeles
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Posted: Wed Aug 08, 2001 12:03 pm |
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Vgta : thanks for the input. I think you're right on about the arms, back and hair. I made the figure out of 20 different parts each with their own motion tweens. Then it was just a matter of tweeking their alignment with one another. The back is made up of three parts but I motion tweened them as a group so maybe that's why it looks so stiff. I'm going to try to move each part (upper, mid, and lower back ) to make her look more supple. For the hair I used something I made before - an excercise on creating a snake like moton using a series of moton tweened segments. The hair is a bunch of those put together. I'll have to tweak the timing to make it bounce in sync with the body.
As for the heavieness of her steps - I think I like it that way - it gives her a sense of actual weight.
Your advice really helped, it confirmed a lot of what bothered me about it - thanks, and I hope you'll stay tuned for further postings on this! |
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Vgta member
Member # Joined: 21 May 2001 Posts: 447 Location: Arlington, Texas
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Posted: Wed Aug 08, 2001 12:27 pm |
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Hey glad I could help, can't wait to see the progress of the animation. |
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Probotech member
Member # Joined: 25 May 2001 Posts: 149 Location: Sweden
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Posted: Wed Aug 08, 2001 5:44 pm |
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Nice, can ya' dig it?
(I've been watching too much shaft lately...) |
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Basement bound member
Member # Joined: 11 Mar 2001 Posts: 874 Location: Calgary.ab.ca
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Posted: Wed Aug 08, 2001 7:39 pm |
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Hey renren Looks good. I would break up the back she needs to loosen up(he-he). The other thing is that i would work on the fluidity of the body in general. Try haveing a friend walk back and forth infront of you or capturing some video and watching in frame by frame. I say this because her stride tends to pause or jerk at the end(of each stride of course.
You can do it! |
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renren junior member
Member # Joined: 22 Jul 2001 Posts: 36 Location: Los Angeles
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Posted: Thu Aug 09, 2001 7:09 am |
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Thanks Basement Bound, I notice that jerk too in her stride, I think it's because the last frame doesn't line up with the first when it loops. Gonna have to fix that! |
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