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Author   Topic : "retrokid - crits?"
phreaknasty
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Member #
Joined: 21 Jun 2000
Posts: 106
Location: bay area

PostPosted: Thu Jul 19, 2001 1:53 pm     Reply with quote
heres a model i've been working on for a demo. the basic idea started off as a kid wearing one of those one-piece-footie-sleepers type deals with the built in booties... a dr. denton for you oldschoolers. over time he transformed into a retro-pajama-wearing-astronaut-kid...



sorry for the crosspost.

crits?

[ July 19, 2001: Message edited by: phreaknasty ]

[ July 19, 2001: Message edited by: phreaknasty ]
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edible snowman
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Joined: 12 Sep 2000
Posts: 998

PostPosted: Thu Jul 19, 2001 7:59 pm     Reply with quote
i think some big-ass headphones would be sweet.
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Shaded
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Joined: 22 Oct 2000
Posts: 413
Location: Toronto

PostPosted: Thu Jul 19, 2001 8:08 pm     Reply with quote
Oh yeah baby! This ones kickin all right! I love the color scheme youve implemented. Keep it right up!
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Briareos
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Joined: 24 May 2001
Posts: 392
Location: CA

PostPosted: Thu Jul 19, 2001 8:14 pm     Reply with quote
Yah, add some "Big ass" headphones with a couple of cords to add detail... nice model. Can you post a textured/rendered version soon?
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Bilbo
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Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Fri Jul 20, 2001 4:24 am     Reply with quote
That's a kickass model you got there.. only crit i can give is that if you plan to animate it, you should add more detail to the joint areas.
what software did you use?
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phreaknasty
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Member #
Joined: 21 Jun 2000
Posts: 106
Location: bay area

PostPosted: Fri Jul 20, 2001 11:35 pm     Reply with quote
snowman - sounds like a good idea. i was already contemplating accentuation his "earmuffs" so they more closely resemble those of an astronaut. i'll see how the astronaut skull cap goes and if its not working, and i have the polys i'll give it a wing. thanks for the suggestion

shaded - thanks

briareos - thanks, sounds like you and snow are looking for a similar style. i'll probabply through some together and see how it looks. i'm hoping to texture him this weekend. if it comes out ok i'll post a pic on monday or tuesday.

bilbo - thanks. i was hoping that i could get away with three xsections per joint, but it sounds like maybe i'll have to up it. i'll play around with him a bit as i rig him. thanks for the suggestion. i'm using max 4 and i think i used maya 4 a bit. yourself?
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