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Topic : "3D characters: syberzha and diggz" |
julez junior member
Member # Joined: 20 Jun 2001 Posts: 15 Location: Atlanta GA
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Posted: Wed Jun 20, 2001 2:51 pm |
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One of the characters: SyberZha
[ June 23, 2001: Message edited by: julez ] |
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Etah D'Te junior member
Member # Joined: 07 May 2001 Posts: 25 Location: UK
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Posted: Wed Jun 20, 2001 11:34 pm |
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Real nice man! Nice curvy legs too, this a Lightwave job? I was gonna say that the hands looked a little strange, but I checked your site and they look fine there. Have you changed them since the model on your site?
Also nice texturing......very nice texturing! Are the grooves in the suit a bump map? The suit has improved a lot since the one on your site, much more 'future police' looking, and yes figure hugging spandex should be compulsory. |
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julez junior member
Member # Joined: 20 Jun 2001 Posts: 15 Location: Atlanta GA
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Posted: Thu Jun 21, 2001 10:35 am |
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Grooves in the outfit are modeled.
I haven't made a custom bumpmap or specular map (it won't be shiny all over) for the suit yet. I am still working on the gloves, the goggles need side straps, plus she needs some more accessores for the suit. |
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julez junior member
Member # Joined: 20 Jun 2001 Posts: 15 Location: Atlanta GA
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Posted: Thu Jun 21, 2001 10:37 am |
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This is Diggz |
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julez junior member
Member # Joined: 20 Jun 2001 Posts: 15 Location: Atlanta GA
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Posted: Fri Jun 22, 2001 6:45 am |
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Okay. Anybody cab critique, any suggestion on the two characters? Any feedback would be nice.
I know u r coming by, but no one responding. |
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smothered junior member
Member # Joined: 11 Jun 2001 Posts: 31 Location: america - utah
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Posted: Fri Jun 22, 2001 8:47 am |
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sup julez,
I know how you feel about not getting any comments, but sometimes it's hard to find anything. I think your girl is great. She's looking pretty solid. I'm sure there's some stuff you're gonna fix, but I think she's turning out.
I can rant on the other dude for a little bit though. He's cool, I like the idea, and it looks like good modeling. The ears are a little confusing. If you're going to have them bend like that, I'd recommend having the folds that are on the front, on the side, squishing where it would. The circular things underneath are a little odd. I think it'd be good with a little more definition. His eyebrows and eyes are nice, I'm not sure if the projection under his eye is supposed to be the cheek bone, if so, it needs to be a littlbe more solid, it seems like it's being pressed down by the eye.
as for the texturing, It's looking alright, I think it has the same problem that a lot of 3d does. it's too broken up shiney. The best example is on the hands. it may just be me, but the bump I think is a fragile thing. It's good for up close detail, but bad for far away. People are much to liberal with the bumps. The same is going on with his silver undergarment, it doens't go well with the black out of the other garment. It's too much of a contrast. all the pieces of his suit are too seperate. Too distinct from each other, if these are cloths he wears a lot, then they'd mesh a lot more with eachother. color and saturation wise.
as alway's, too saturated, It's so comon with 3d, take the pic into photoshop, kill saturation by 50 %, and it'll look more real.
on his belt, I like the modelling of it. It's good detail. I think that there needs to be more damage to it though, a scratch map, or something. The buttons are too bright to me, again, where the things meet, it needs to get darker.
It looks to me like this was done in maya, correct me if i'm wrong, but if not, I use the ramp texture for a lot of darkening at the edges of the models. You can just map a ramp to the diffuse channel, and it'll give you complete control. (well, a good amount anyway)
damn, sorry for all that, just had to spew a little, cuz it's good for both of us.
good luck man, good work.
-k |
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