Sijun Forums Forum Index
Log in to check your private messages
My Profile Search Who's Online Member List FAQ Register Login Sijun Forums Forum Index

This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.
   Sijun Forums Forum Index >> Work in Progress
View previous topic :: View next topic  
Author   Topic : "I am addicted to Orcs! This time in 3D. ;)"
NukleoN
member


Member #
Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Thu Jun 14, 2001 2:24 pm     Reply with quote
This started life as a box and took about 2 days..I am now adding gums\teeth and finalizing it so I can move on to the body.



Back to top
View user's profile Send private message Send e-mail Visit poster's website
smalls
member


Member #
Joined: 20 Jan 2001
Posts: 108
Location: USA

PostPosted: Thu Jun 14, 2001 2:48 pm     Reply with quote
that is way cool... how in dah... did you do that? thats really good man.

what program do you use?

smalls
Back to top
View user's profile Send private message Send e-mail AIM Address
Binke
member


Member #
Joined: 27 Oct 1999
Posts: 1194
Location: Sweden

PostPosted: Thu Jun 14, 2001 5:17 pm     Reply with quote
cool!
Back to top
View user's profile Send private message
Akolyte
member


Member #
Joined: 12 Sep 2000
Posts: 722
Location: NY/RSAD

PostPosted: Thu Jun 14, 2001 6:11 pm     Reply with quote
I also started my life as a box, but alas, I do not look so cool. That's some |337 $h\7 if I may say so myself. Can't wait to see it textured.
Back to top
View user's profile Send private message
NukleoN
member


Member #
Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Thu Jun 14, 2001 8:25 pm     Reply with quote
Thanks for the comments!

I am using MAX 4 with Sub Division modeling, and this will be textured. Actually, I am doing a whole Orc body with armor and all that, and plan to animate it as well. A few morf targets are planned as well.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
dr . bang
member


Member #
Joined: 07 Apr 2000
Posts: 1245
Location: Den Haag, Holland

PostPosted: Thu Jun 14, 2001 11:29 pm     Reply with quote
Thats very good dude!!! One question though, whats Sub Division modeling? is it spline modelling for box modelling?
Back to top
View user's profile Send private message
MeatyCheesyBoy
member


Member #
Joined: 02 Dec 2000
Posts: 139
Location: Everett, WA USA

PostPosted: Fri Jun 15, 2001 12:17 am     Reply with quote
dr. bang, Subdivision modelling is the same as box modelling. They are just different terms used by different people but they all refer to basically the same thing. You make a low resolution control mesh then apply a subdivision algorithm (usually the Catmull-Clark (but some programs have others) algorithm (or some variation of it)), and a higher detailed, smoother version is the result.

Other names which the method goes by are Subdivision Surfaces (Lightwave, XSI and Maya call it this), Meshsmooth (3d Studio MAX calls it this), MetaNurbs (Old versions of LW called it this), HyperNurbs (Cinema 4DXL calls it this), MetaForm (Old versions of Lightwave called it this) and UberNurbs (Electric Image Universe calls it this).
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dr . bang
member


Member #
Joined: 07 Apr 2000
Posts: 1245
Location: Den Haag, Holland

PostPosted: Fri Jun 15, 2001 12:24 am     Reply with quote
I love you ! Thanks so much for clearing that up, i got it now.


p.s: i voted you 5 stars
Back to top
View user's profile Send private message
Svanur
member


Member #
Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Fri Jun 15, 2001 1:15 am     Reply with quote
Is this splines or box with meshsmooth?
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
NukleoN
member


Member #
Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Fri Jun 15, 2001 1:30 am     Reply with quote
Meaty Cheese you explained it perfectly.

This started life as a box in MAX with MeshSmooth applied, and lots of cutting, cleaning, shaping, etc.

I updated the pic with gums, teeth and a lightsource with shadows.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Jock McxSporran
member


Member #
Joined: 08 Jun 2001
Posts: 60
Location: Scotland

PostPosted: Fri Jun 15, 2001 2:07 am     Reply with quote
Nice model.

The only thing which bothers me is that it looks like you have tried for a fairly anatomical approach to the structure of the head, yet the bulges and muscle definitions aren't all that convincing as they aren't in the correct places. I know an Orc is a fantasy creature, but as you've chosen to follow quite a human (or rather ape) interpretation of the subject matter I think this is a valid critisism. A lot of the creases and details are untidy too, and some of it looks almost accidental.

The basic form of the head is superb though, and it has a lot of character.

[ June 15, 2001: Message edited by: Jock McxSporran ]
Back to top
View user's profile Send private message
MunkY c mUnkY Du
member


Member #
Joined: 03 Feb 2001
Posts: 56
Location: BELFAST

PostPosted: Fri Jun 15, 2001 2:18 am     Reply with quote
having tried to model in max myself i can honestly say nice one.... it looks fab ... only one thing, from the front, from about the nose up there "SEEMS" to be a line (probably where the both halves met)just thought id say but i cant model so pay no attention
Back to top
View user's profile Send private message Send e-mail
NukleoN
member


Member #
Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Fri Jun 15, 2001 3:11 am     Reply with quote
Jock: Thanks for the comments....I have taken some liberties with this guy since he's an orc, and I tried to make it visually interesting as much as anything else. Yep, he is definitely inspired somewhat by gorillas, even tho he is an Orc.

Munky: There is most definitely a seam, that is because I am modeling only half the head right now, the other half is an instance and there is a tiny gap between the two. Eventually I will weld the two halves together and make it asymmetrical, and then add touches like warts or whatever before texturing. Thanks for the comment!



[ June 15, 2001: Message edited by: NukleoN ]
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Probotech
member


Member #
Joined: 25 May 2001
Posts: 149
Location: Sweden

PostPosted: Fri Jun 15, 2001 3:44 am     Reply with quote
As always Nukelon's work never seases to amaze me. Very nice indeed! Will be very cool with a fully modelled body with colthes & armor to go with this head as you said. I'm eager to see the textured face!

I say we nuke em', nuke em all!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
avaj
junior member


Member #
Joined: 30 Aug 2000
Posts: 23
Location: norrkoping, sweden

PostPosted: Fri Jun 15, 2001 4:07 am     Reply with quote
Great work! Looking forward to the finished version. But pretty please, DONT make him green!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Bg
member


Member #
Joined: 20 Jan 2000
Posts: 675
Location: Finland

PostPosted: Fri Jun 15, 2001 4:27 am     Reply with quote
That is AWESOME!!!
Back to top
View user's profile Send private message Visit poster's website
Vgta
member


Member #
Joined: 21 May 2001
Posts: 447
Location: Arlington, Texas

PostPosted: Fri Jun 15, 2001 5:49 am     Reply with quote
Man, excellent looking mesh so far.
Any chance I can see a wire frame render of it?
Thanks.
Can't wait to see it textured.
BTW I am still trying to learn Painter
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
melted petal
member


Member #
Joined: 11 Dec 2000
Posts: 82

PostPosted: Fri Jun 15, 2001 8:08 am     Reply with quote
all i have to say is...

"zug zug"
Back to top
View user's profile Send private message Send e-mail Visit poster's website
NukleoN
member


Member #
Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Sun Jun 17, 2001 7:17 pm     Reply with quote
Halogenic: Hey thanks! Yep I will posting as I make significant progress.

Avaj: Thanks for the comments...he probably will have to be green, since that is part of being an Orc, but he won't be *only* green but a blend of different colors with green as the overall effect.

BG: Thanks man, your painting is looking really good too.

Vgta: Hey there, it was fun trying out Net Painter...thanks for the comments...yeah learn Painter it rocks!

Melted Petal: Zug ZUg! Hehe yeah me too..or how bout a pig to eat? I'm going for that Warcraft look as well. Stylized Orc..trying to make it look like my Orc drawings.

Take care,

Back to top
View user's profile Send private message Send e-mail Visit poster's website
avaj
junior member


Member #
Joined: 30 Aug 2000
Posts: 23
Location: norrkoping, sweden

PostPosted: Mon Jun 18, 2001 2:50 am     Reply with quote
In my world orchs are not green I think that in Tolkiens books they are more like black, brown, gray .. and thats my own image of them. But I guess I am pretty alone thinking that, hehe.

Keep up the good work.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gambit
member


Member #
Joined: 01 Jul 2000
Posts: 213
Location: Las Vegas, NV, USA

PostPosted: Mon Jun 18, 2001 9:23 am     Reply with quote
That is some great work!

Please keep on posting the progress shots. Is this for your personal portfolio?

He really has some wonderful features...
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mindsiphon
member


Member #
Joined: 24 Mar 2001
Posts: 446
Location: Nashua, NH

PostPosted: Mon Jun 18, 2001 9:31 am     Reply with quote
Now thats an orc!
Nice work!
Back to top
View user's profile Send private message Visit poster's website
NukleoN
member


Member #
Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Thu Jun 21, 2001 4:20 am     Reply with quote
Avaj: I hear ya, but I am also caught up in the green orc thing from other influences.

Gambit: Hey thanks, yeah this is for my reel\portfolio...I am dong a body for him and plan to texture\animate him.

Raist: Thanks Raist! There will be more pics when I finish the body\clothing.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Sijun Forums Forum Index -> Work in Progress All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2005 phpBB Group